Model/Leak Question

anvio

New Member
Reaction score
1
I have been looking for the model for the rocks from Polar Escape 5 for quite a while now, I know where the normal rock models are but I'm looking for the certain rock model from Polar Escape because this model out of all the rocks matches and looks decent on maze maps. If you don't know what the certain rock model I'm explaining to you looks like; the picture below shows you a pretty good quality screenshot of the model. It would be greatly appreciated if any one helped me (and this model of the rocks will be placed in my maze map that should be released soon).

ROCKS.png


And secondly does this code leak. I have never tried to fix leaks sadly, but it seems fixing leaks in map helps it run a lot better so i gave it a shot.

Code:
Events
Unit - A unit enters Region create <gen>
Conditions
(Triggering unit) Equal to Demon Hunter 0006 <gen>
Actions
Set TempPoint = (Center of 10 <gen>)
Unit - Create 1 Murloc for Player 12 (Brown) at TempPoint facing (Center of 10))
Unit - Order (Last created unit) to Patrol To (Center of 11 <gen>)
Unit - Turn collision for (Last created unit) Off
Custom script:  call RemoveLocation(udg_TempPoint)
Thanks in ahead; and by the way hello everyone! Anvio = new to forums

Anvio: :rolleyes:
 

Choppa

www.warcraft-gamers.po.gs
Reaction score
59
Welcome to the forums dude :).

The rocks look like Doodad > Northrend > Enviroment > Rocks

And I think that code leaks...

Code:
Events
Unit - A unit enters Region create <gen>
Conditions
(Triggering unit) Equal to Demon Hunter 0006 <gen>
Actions
Set TempPoint = (Center of 10 <gen>)
Unit - Create 1 Murloc for Player 12 (Brown) at TempPoint facing (Center of 10))
Unit - Order (Last created unit) to Patrol To [B][COLOR="Navy"](Center of 11 <gen>)[/COLOR][/B]
Unit - Turn collision for (Last created unit) Off
Custom script:  call RemoveLocation(udg_TempPoint)

Make a region variable for 11 and then remove it.

With this
Code:
Custom script:   call RemoveRect( gg_rct_11 )
Note: I've already put in the name of your region in there.
 

anvio

New Member
Reaction score
1
Alright thanks about the leak, and thanks for the location of the rock model but sadly i knew the location already. :p But I thought about it for a minute or two and I realized that the rock model was changed to a unit, then the unit scale and color were changed. Thankies very much for you help though; I already feel welcomed to the forum. :)

EDIT: Finished Code = Fixed

Code:
Events
Unit - A unit enters Region create <gen>
Conditions
(Triggering unit) Equal to Demon Hunter 0006 <gen>
Actions
Set TempPoint = (Center of 10 <gen>)
Set TempRegion = (Center of 11 <gen>)
Unit - Create 1 Murloc for Player 12 (Brown) at TempPoint facing (Center of TempRegion)
Unit - Order (Last created unit) to Patrol To (Center of TempRegion)
Unit - Turn collision for (Last created unit) Off
Custom script:  call RemoveLocation(udg_TempPoint)
Custom script:   call RemoveRect( gg_rct_11 )
 
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