Movement with keyboard

RoarMan

Member
Reaction score
12
I was wondering how you would make control a hero and make it move with the WASD or arrow keys.
 
C

Corkysmurf

Guest
I was wondering how you would make control a hero and make it move with the WASD or arrow keys.

Ive TRIED:
Code:
E: Player presses W key
A: Move HERO to (position with offset) position of HERO offset of 0, 100

But, that DOESNT INCLUDE WHEN YOU HOLD THE DAMN THING DOWN!!!! Its quite annoying :D
 

werasd

New Member
Reaction score
14
Just try requesting Blizzard a new version for Warcraft III. It should be called Warcraft III - Keyboard Movement Edition.

^^
 

Hero

─║╣ero─
Reaction score
250
oh...i MEANT arrow keys, but if you hold them down they dont do anything... and your screen moves all over the place too ^^

No...they made it..perfectly fine...you should try it Corkysmurf..you might like it...and no your camera won't move..it gets locked to your main char.
 
C

Corkysmurf

Guest
No...they made it..perfectly fine...you should try it Corkysmurf..you might like it...and no your camera won't move..it gets locked to your main char.

??? ok... OH... is it with WEU?

Didnt find it...
 

RoarMan

Member
Reaction score
12
No its possible, I've seen it used before, its just a matter of founding out how to use it. I'm thinking about making a trigger so that the hero is always selected and a that a movement on the keyboard triggers movement. Well I'm gonna fiddle around for a bit. If anyone has some suggestions or knows how to do it, please post.
 

Cilla

is watching you! Ahh, fresh meat!
Reaction score
39
In my map I can guide the hero with the arrow keys.
I use a timer loop and the walk animation.
It looks like the normal movement and he can be guided by holding down a/2 key(s).

I used the following events:
Key Press for all 4 keys
Key up for all 4 keys
Timer loop

Works quiet well but there seems to be no way to do this with wasd :(
(invent your own natives / functions .. whatever would work for the singleplayermode)
 

RoarMan

Member
Reaction score
12
I searched and tried a bunch of them but they don't seem to work. I also want a keyboard controls for a 3rd person game.
 

elmstfreddie

The Finglonger
Reaction score
203
Code:
   If
      you don't like them
   Then
      deal with it. Use them or make your own.
   Else
      Wait a second... !!!
      Oops?
 
Z

Zell

Guest
Is it really that hard to understand? You need the keypress event and an order... both are very simple. Look, I threw this together in like 5 seconds.
Code:
Press Left Arrow
    Events
        Player - Player 1 (Red) Presses the Left Arrow key
    Conditions
    Actions
        Set Unit_HeroPosition = (Position of Unit_Hero)
        Unit - Order Unit_Hero to Move To (Unit_HeroPosition offset by (99999.00, 0.00))
        Custom script:   call RemoveLocation(udg_Unit_HeroPosition)

Release Left Arrow
    Events
        Player - Player 1 (Red) Releases the Left Arrow key
    Conditions
    Actions
        Unit - Order Unit_Hero to Stop
 

elmstfreddie

The Finglonger
Reaction score
203
Yes but then if there is a cliff or anything he goes funny. If you press a turn, you turn, but then release forward you will stop moving even if you are holding the turn button.

Many many problems. I currently have a leak-free-camera-locking set of triggers for arrow key movement, but the only problem is the walking animation won't play, so it's arrow key sliding in theory. I'm pretty sure there's a JASS code to make it play the walk animation, but I don't really wanna work on it for a bit.
 
I

IKilledKEnny

Guest
In my map I can guide the hero with the arrow keys.
I use a timer loop and the walk animation.
It looks like the normal movement and he can be guided by holding down a/2 key(s).

I used the following events:
Key Press for all 4 keys
Key up for all 4 keys
Timer loop

Works quiet well but there seems to be no way to do this with wasd :(
(invent your own natives / functions .. whatever would work for the singleplayermode)

Cilla's moment system is great (I have tryed it), however he's wrong with one thing. Using spells with hot-key you can easily do it with WASD buttons.
 

elmstfreddie

The Finglonger
Reaction score
203
I've currently finished mine, and the cam works perfectly now (I unno what I was thinking before). He still doesn't "walk", but great fun for racing games especially (just implement acceleration etc easily)
 

DaChOseNone1

New Member
Reaction score
0
ArrowKeys

o_O I think I got one

Player - Player 1 (Red) Presses the Up Arrow key

Set ArrowKeyUpPoint[(Player number of (Triggering player))] = (Position of SaveLoadPlayerHeroSingle[(Player number of (Triggering player))])

Unit - Order SaveLoadPlayerHeroSingle[(Player number of (Triggering player))] to Move To (ArrowKeyUpPoint[(Player number of (Triggering player))] offset by 90000000.00 towards (Facing of SaveLoadPlayerHeroSingle[(Player number of (Triggering player))]) degrees)

Thats for moving forward...you gotta make a unit array variable to let the computer see what its supposed to move forward. Then like Zell's trigger you gotta make it move a lot or its just gonna stop and you have to press the up key again. But you have to make the facing the facing of the unit for it to go forward. If its 0.00 then it goes east.

For turning, im too lazy to go over it
 
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