Sk8-tEr
New Member
- Reaction score
- 5
I want to make an ability like stealth in WOW where your character goes invisible but you move a percent slower.
I made a hero (Warden) with an ability windwalk. I set the ms factor to 0% increase, then I put the buff tornado(slow aura) on Warden using a trigger when the ability is used. But I couldn't edit the % for the slow so I tried to do a trigger.
Event - Unit starts the effect of an ability
Condition - Ability = Stealth
Action - 1) Set WARDEN = triggering unit
2) Set MS = Current Movespeed of WARDEN
3) Change WARDEN movespeed to (MS/2)
Then i made another trigger
Event - Periodic timer every 0.01 secs
Condition - WARDEN has buff WindWalk = False
Action - Change WARDEN movespeed to (MS)
But.... What if WARDEN is slowed when stealth is used? Or if WARDEN is
moving 522 ms then when windwalk is over WARDEN's ms will be 522?
I don't want tornado(slow aura) with its default value...
Because I'm making different lvls of stealth and each one slows less.
i'm confused on how to do this...
I made a hero (Warden) with an ability windwalk. I set the ms factor to 0% increase, then I put the buff tornado(slow aura) on Warden using a trigger when the ability is used. But I couldn't edit the % for the slow so I tried to do a trigger.
Event - Unit starts the effect of an ability
Condition - Ability = Stealth
Action - 1) Set WARDEN = triggering unit
2) Set MS = Current Movespeed of WARDEN
3) Change WARDEN movespeed to (MS/2)
Then i made another trigger
Event - Periodic timer every 0.01 secs
Condition - WARDEN has buff WindWalk = False
Action - Change WARDEN movespeed to (MS)
But.... What if WARDEN is slowed when stealth is used? Or if WARDEN is
moving 522 ms then when windwalk is over WARDEN's ms will be 522?
I don't want tornado(slow aura) with its default value...
Because I'm making different lvls of stealth and each one slows less.
i'm confused on how to do this...