Moving Armys

hasslarn

New Member
Reaction score
20
Hello , how can i make so that i can move a full army , lets say with 50 units by only controlling one unit?

i have seen this in another game where they use tomes to recruite the units into a unit group then the leader uses a abillity to make all move to the same point.

I tryed alot with trigger anyone that can help?
 

_whelp

New Member
Reaction score
54
Maybe have a unit group and select everyone in range of the first unit, then order them to move.
 

hasslarn

New Member
Reaction score
20
but how would this be possible

the unit group thing is easy its just picking everyone in range like you said


but for moving them , thats another thing what action and event shall i use?
 

CuteCumber

Member
Reaction score
4
Make a periodic event? Checking every how many seconds, and if the selected unit is moving, set variable for the point it move and order the picked units to move to the point also.
 

hasslarn

New Member
Reaction score
20
Ok im gonna test some things ill put the trigger here when its done.

I will edit this post.
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
Here is a more complete type of idea
Trigger:
  • THELPER
    • Events
      • Unit - A unit Is issued an order targeting a point
    • Conditions
    • Actions
      • Set Point = (Target point of issued order)
      • Set UnitGroup = (Units within 512.00 of (Position of (Triggering unit)))
      • Unit Group - Pick every unit in UnitGroup and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To Point
 

hasslarn

New Member
Reaction score
20
Wc3 Crashes when i try to move the units

Here is the triggers
Trigger:
  • Commander
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Commander
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Target unit of ability being cast) is A Hero) Equal to False
        • Then - Actions
          • Unit - Add Recruite to (Target unit of ability being cast)
          • Set Followcommander[(Player number of (Owner of (Triggering unit)))] = (Target unit of ability being cast)
        • Else - Actions



Trigger:
  • Recruite
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Recruite
    • Actions
      • Set Commander[(Player number of (Owner of (Casting unit)))] = (Casting unit)
      • Unit Group - Pick every unit in (Units within 500.00 of (Position of Commander[(Player number of (Owner of (Casting unit)))])) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Owner of (Picked unit)) Equal to (Owner of Commander[(Player number of (Owner of (Casting unit)))])
            • Then - Actions
              • Unit Group - Add (Picked unit) to CommanderGroup[(Player number of (Owner of (Picked unit)))]
            • Else - Actions



Trigger:
  • Move
    • Events
      • Unit - A unit Is issued an order targeting a point
    • Conditions
      • (Ordered unit) Equal to Followcommander[(Player number of (Owner of (Triggering unit)))]
    • Actions
      • Set CommPoint[(Player number of (Owner of (Triggering unit)))] = (Target point of issued order)
      • Unit Group - Pick every unit in CommanderGroup[(Player number of (Owner of (Triggering unit)))] and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To CommPoint[(Player number of (Owner of (Triggering unit)))]



Recruite is based off roar
and The commander spell is based off inner fire


whats the problem wc3 crashes after using the Recruite then moving the commander.
 

DonRoman

New Member
Reaction score
5
I guess the commander unit is part of the group and will therefore create an infinite loop, try out this:

Trigger:
  • Move
    • Events
      • Unit - A unit Is issued an order targeting a point
    • Conditions
      • (Ordered unit) Equal to Followcommander[(Player number of (Owner of (Triggering unit)))]
    • Actions
      • Set CommPoint[(Player number of (Owner of (Triggering unit)))] = (Target point of issued order)
      • Trigger - Turn off (this Trigger)
      • Unit Group - Pick every unit in CommanderGroup[(Player number of (Owner of (Triggering unit)))] and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To CommPoint[(Player number of (Owner of (Triggering unit)))]
      • Trigger - Turn on (this Trigger)
 

hasslarn

New Member
Reaction score
20
I guess the commander unit is part of the group and will therefore create an infinite loop, try out this:

Trigger:
  • Move
    • Events
      • Unit - A unit Is issued an order targeting a point
    • Conditions
      • (Ordered unit) Equal to Followcommander[(Player number of (Owner of (Triggering unit)))]
    • Actions
      • Set CommPoint[(Player number of (Owner of (Triggering unit)))] = (Target point of issued order)
      • Trigger - Turn off (this Trigger)
      • Unit Group - Pick every unit in CommanderGroup[(Player number of (Owner of (Triggering unit)))] and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To CommPoint[(Player number of (Owner of (Triggering unit)))]
      • Trigger - Turn on (this Trigger)

Now it worked

+rep
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top