Synthetics
New Member
- Reaction score
- 7
Hey peeps i've got a multi board That pretty much is exactly the same as siskins multiboard except some changes. Nearly all the changes work except 1
I have a trigger that says
E:Unit Finishes Construction
C:
A:Set PB1=(Count Structures owned by (owner of Construced Unit)
Wait.10
Set Text (last created multiboard) item in column 4 row Multiboard_spots[Player number of (owner of (Constructed Structure))) to (String(PB1)
What this was meant to do was when i had made a building was add the numbers of structures a player has and slap em up onto the multiboard. The problem is, it always comes to 0
Even when i changed the action to:
A: Set PB1=PB1+1
and it still comes up with 0
I ahve used the same set up to created Race Class settings and that works fine and so does kills, but wont count buildings
Its driving me bonkers!!!!!! plz help
P.S Ty for your time
I have a trigger that says
E:Unit Finishes Construction
C:
A:Set PB1=(Count Structures owned by (owner of Construced Unit)
Wait.10
Set Text (last created multiboard) item in column 4 row Multiboard_spots[Player number of (owner of (Constructed Structure))) to (String(PB1)
What this was meant to do was when i had made a building was add the numbers of structures a player has and slap em up onto the multiboard. The problem is, it always comes to 0
Even when i changed the action to:
A: Set PB1=PB1+1
and it still comes up with 0
I ahve used the same set up to created Race Class settings and that works fine and so does kills, but wont count buildings
Its driving me bonkers!!!!!! plz help
P.S Ty for your time