Ajdija
New Member
- Reaction score
- 3
I have to create a multiboard that contain that leaderboard:
and for everyplayer string showing his resources:
Wood, Wool, Corn, Copper, Stone
( for number of that you have to check how many units of type "Wood"(for ex.) player have in full map (no matter specific region))
+ String showing for every player same infomation:
Player playing round: (Player)
(Player) should be get from converting Player_playing_round integer (of type Player) to String.
--------------------------------------------
I need some idea how to get it.. or ready script if you like to do.
If you do full script for me, your reward is appearing string on map start: Multiboard creator: Your nick from this forum. (or other nick/name if you want)
otherways every usefull help for me will be added into Thanks list appearing on map start
--------------------------------------------
That help is needed to:
Settlers project
Some other usefull info:
Round -> Player_playing Round setting:
Units - Resources:
How I setting points (to posted leaderboard):
Trigger:
- Leaderboard
- Wydarzenia
- Czas - Elapsed game time is 5.00 seconds
- Warunki
- Akcje
- Tabela wynikĂłw - Create a leaderboard for (All players) titled Players points:
- Grupa graczy - Pick every player in (All players) and do (Actions)
- Pętla - Akcje
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Jeśli - Warunki / If everything true
- ((Picked player) controller) RĂłwna siÄ™ UĹĽytkownik // Equal to User
- To - Akcje /Then Actions
- Tabela wynikĂłw - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0
- Albo - Akcje /Or Actions
- Jeśli - Warunki / If everything true
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Pętla - Akcje
- Wydarzenia
and for everyplayer string showing his resources:
Wood, Wool, Corn, Copper, Stone
( for number of that you have to check how many units of type "Wood"(for ex.) player have in full map (no matter specific region))
+ String showing for every player same infomation:
Player playing round: (Player)
(Player) should be get from converting Player_playing_round integer (of type Player) to String.
--------------------------------------------
I need some idea how to get it.. or ready script if you like to do.
If you do full script for me, your reward is appearing string on map start: Multiboard creator: Your nick from this forum. (or other nick/name if you want)
otherways every usefull help for me will be added into Thanks list appearing on map start
--------------------------------------------
That help is needed to:
Settlers project
Some other usefull info:
Round -> Player_playing Round setting:
Trigger:
- Round Loop Fourth Player
- Wydarzenia
- Czas - Every 0.01 seconds of game time
- Warunki
- Akcje
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Jeśli - Warunki
- Fourth_Player_left RĂłwna siÄ™ 0
- To - Akcje
- Set Player_playing_round = fourth_player
- Gra - Display to (All players) for 10.00 seconds the text: ((Name of Player_playing_round) + 's round!)
- Jeśli - Warunki
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- (...)(...)(...)
- Gra - Display to (All players) for 4.00 seconds the text: ((Name of Player_playing_round) + ends round!)
- Wyzwalacz - Run Round Loop Third Player <gen> (checking conditions)
- Wyzwalacz - Turn off (This trigger)
- Albo - Akcje
- Wyzwalacz - Run Round Loop Third Player <gen> (checking conditions)
- Wyzwalacz - Turn off (This trigger)
- Do nothing
- Wydarzenia
Trigger:
- Settlement Enters Kopiuj
- Wydarzenia
- Jednostka - A unit enters plansz do gry <gen>
- Warunki
- Akcje
- Set Player_building = (Owner of (Entering unit))
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Jeśli - Warunki
- (Unit-type of (Entering unit)) RĂłwna siÄ™ First Settlement
- To - Akcje
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Jeśli - Warunki
- To - Akcje
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Jeśli - Warunki
- (Terrain type at (Position of (Entering unit))) RĂłwna siÄ™ Wioska - Skalista ziemia
- To - Akcje
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Jeśli - Warunki
- To - Akcje
- Gra - Display to (All players) for 5.00 seconds the text: ((Name of Player_building) + building a SETTLEMENT!)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Jeśli - Warunki
- Player_building RĂłwna siÄ™ Gracz 1 (Czerwony)
- To - Akcje
- Set red_points = (red_points + 1.00)
- Tabela wynikĂłw - Change the value for Player_building in (Last created leaderboard) to (Integer(red_points))
- Albo - Akcje
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Jeśli - Warunki
- Player_building RĂłwna siÄ™ Gracz 2 (Niebieski)
- To - Akcje
- Set blue_points = (blue_points + 1.00)
- Tabela wynikĂłw - Change the value for Player_building in (Last created leaderboard) to (Integer(blue_points))
- Albo - Akcje
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Jeśli - Warunki
- Player_building Równa się Gracz 6 (Pomarańczowy)
- To - Akcje
- Set orange_points = (orange_points + 1.00)
- Tabela wynikĂłw - Change the value for Player_building in (Last created leaderboard) to (Integer(orange_points))
- Albo - Akcje
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Jeśli - Warunki
- Player_building RĂłwna siÄ™ Gracz 9 (Szary)
- To - Akcje
- Set grey_points = (grey_points + 1.00)
- Tabela wynikĂłw - Change the value for Player_building in (Last created leaderboard) to (Integer(grey_points))
- Albo - Akcje
- Jeśli - Warunki
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Jeśli - Warunki
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Jeśli - Warunki
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Jeśli - Warunki
- Tabela wyników - Sort (Last created leaderboard) by Wartość in Opadający order
- Albo - Akcje
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Albo - Akcje
- Jeśli - Warunki
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Albo - Akcje
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Albo - Akcje
- Jeśli - Warunki
- Wydarzenia