Multiple Questions.

Komaqtion

You can change this now in User CP.
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Trigger:
  • Set Visibility[(Player number of (Picked player))] = (Last created visibility modifier)


Put that line inside of both the player-group loops, and you should be fine ;)
 

-Brainiac-

New Member
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Ah ok ^^

Thanks!

Btw Open Beta will be on Oktober 15th!
Have to play it trough with a friend of me couple a times to check if it really works!

After that, everyone can send in idea's bugs etc.

Regards
 

Komaqtion

You can change this now in User CP.
Reaction score
469
Dont have to destroy that variable?

Yeah, you should... You should add this action before both of those "Visibility Modifying" actions:
Trigger:
  • Visibility - Destroy Visibility[(Player number of (Picked player))]


Then, in the "Turn Fog of War On" trigger (If there is a such...) you should also do that ;)

So that you destroy each visibility modifier before creating a new one ;)

Btw Open Beta will be on Oktober 15th!
Have to play it trough with a friend of me couple a times to check if it really works!

Nice !!! Looking forward to it :thup:
 
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