BruteBrutal
New Member
- Reaction score
- 1
Fixed that problem, what I can't figure now is to trigger-open a gate..
Trigger:
* Gate1
o Events
+ Map initialization
o Conditions
+ QuestCompleted[1] Equal to True
o Actions
+ Destructible - Open Elven Gate (Diagonal 1) 0026 <gen>
What am I doing wrong?
Trigger:
* Gate1
o Events
+ Map initialization
o Conditions
+ QuestCompleted[1] Equal to True
o Actions
+ Destructible - Open Elven Gate (Diagonal 1) 0026 <gen>
What am I doing wrong?