- Reaction score
- 1,710
Map: Mystery Dungeon
Version: TBA
Current Phase: Beta Development Testing #1
Prefix: Spinoff
Only for Warcraft 3 The Frozen Throne.
_____________________________________________________________________________________________
This game, known as the Mystery Dungeon, is a game that's based off the game you knew for the GBA/NDS handheld consoles.
Anyone who has played The Pokemon Mystery Dungeon series, will know what this game is about, probably.
Your task is to find your way up the "stairs", or rings, and escape the dungeons. At the end of it, you'll find a boss waiting for you.
Rules are shown immediately. Here are the rules:
ChangeLog (Ascending Order):
If you have questions, please post here. I might make a day or two changes in this post.
Version: TBA
Current Phase: Beta Development Testing #1
Prefix: Spinoff
Only for Warcraft 3 The Frozen Throne.
_____________________________________________________________________________________________
This game, known as the Mystery Dungeon, is a game that's based off the game you knew for the GBA/NDS handheld consoles.
Anyone who has played The Pokemon Mystery Dungeon series, will know what this game is about, probably.
Your task is to find your way up the "stairs", or rings, and escape the dungeons. At the end of it, you'll find a boss waiting for you.
Rules are shown immediately. Here are the rules:
_____________________________________________________________________________________________You went in a mystery dungeon. Here's the details:
1. You must go find a magical escape ring. Walk into it.
2. Try to reach the 99th floor in order to escape the Mystery Dungeons!
3. There are creeps wandering around.
4. Beware of Monster Houses.
5. They are totally randomized. Hence the name "Mystery Dungeon".
6. Heroes can be repicked. <Not implemented yet.>
7. Paladin's "Resurrection" is useless for now. <Not through with it.>
8. Hidden music will change with each version.
9. Will add shops and new moral/ethical challenges. <When Beta 2 comes out>
Good luck!
ChangeLog (Ascending Order):
Version Beta Preview 1:
-Fixed a major bug involving plenty of players/testers not able to play this map.
-Hidden music still available.
-Added Monster House.
-Will try for new dungeons and new ways to revive heroes.
-Finally, entered the Beta phase.
-Now only allows 11 players. The 12th is reserved for computers only.
-Still need some fixings to do. Please report them!
Version Alpha Preview 4:
-Primitive Monster Houses core gameplay added.
-Hidden music has been changed.
-Orcs abilities have been increased.
-Again, no dungeons have been added. Still taking Pokemon-themed dungeons as a preference.
-Size is smaller due to a change in hidden music.
-From now on, hidden music will change with each oncoming versions.
-Due to health problems, my development time has taken a toll on myself.
Version Alpha Preview 3:
-Changed balancing issues. Not sure as of now. Please report.(June 22, 2009)
-Human hero abilities all have been modified. Only humans.
-No dungeons added.
-Enemy spawnings are slower and much more fairer.
-Stairs are fixed.
-Humans: Level Skip Requirements are set to 3.
-Added multiplayer.
Version Alpha Preview 2:
-Fixed a PlayerPosition leak for each dungeon.
-Added two more dungeons.
-Added a bit more info about the hidden music.
-Due to time constraints, I can't be sure I can do this each day.
-Added monster houses. No triggers for it yet.
-Edited the boss.
Version Alpha Preview 1:
-Made three dungeons. Maximum TBA.
-Primitive core gameplay is finished.
-Heroes are randomized.
-Players can't choose heroes yet.
-Hidden soundtrack. Type "-hidden music" to play. Type "-stop hidden music" to stop.
-Might missed a couple of leaks.
-Vowed to make daily changes to the map. I have plenty of time.
-Fixed a major bug involving plenty of players/testers not able to play this map.
-Hidden music still available.
-Added Monster House.
-Will try for new dungeons and new ways to revive heroes.
-Finally, entered the Beta phase.
-Now only allows 11 players. The 12th is reserved for computers only.
-Still need some fixings to do. Please report them!
Version Alpha Preview 4:
-Primitive Monster Houses core gameplay added.
-Hidden music has been changed.
-Orcs abilities have been increased.
-Again, no dungeons have been added. Still taking Pokemon-themed dungeons as a preference.
-Size is smaller due to a change in hidden music.
-From now on, hidden music will change with each oncoming versions.
-Due to health problems, my development time has taken a toll on myself.
Version Alpha Preview 3:
-Changed balancing issues. Not sure as of now. Please report.(June 22, 2009)
-Human hero abilities all have been modified. Only humans.
-No dungeons added.
-Enemy spawnings are slower and much more fairer.
-Stairs are fixed.
-Humans: Level Skip Requirements are set to 3.
-Added multiplayer.
Version Alpha Preview 2:
-Fixed a PlayerPosition leak for each dungeon.
-Added two more dungeons.
-Added a bit more info about the hidden music.
-Due to time constraints, I can't be sure I can do this each day.
-Added monster houses. No triggers for it yet.
-Edited the boss.
Version Alpha Preview 1:
-Made three dungeons. Maximum TBA.
-Primitive core gameplay is finished.
-Heroes are randomized.
-Players can't choose heroes yet.
-Hidden soundtrack. Type "-hidden music" to play. Type "-stop hidden music" to stop.
-Might missed a couple of leaks.
-Vowed to make daily changes to the map. I have plenty of time.
If you have questions, please post here. I might make a day or two changes in this post.