Gistergingol
New Member
- Reaction score
- 1
Ok guys i explain you my problem, i need a trigger that checks how many human players are playing! for example (max players slots are 8) if 6 human players are playing, player7 and player8 buildings/units must be destroyed, this because the map starts with buildings for each player (also not playing one).. so i need a trigget that makes something like:
Events
Elapsed game time is 3.00 seconds
Conditions
Actions
For each (Integer A) from 1 to 8, do (Actions)
Loop - Actions
-If (All Conditions are True) then do (Then Actions) else do (Else Actions)
if - conditions
? ((Player((IntegerA))) slot status) Egual to Ingame
then - actions
- Do Nothing
else - actions
- Unit Kill all units of PLAYER that is not HUMAN or INGAME inside region XXXX (I need help with this part... im not able to find the right formula to obtain kill ALL units of player not human or not playing (example slot closed for player8 but his building/units are alive) inside region XXXX
Thanks a lot.. i hope i explained well im still learning english
Events
Elapsed game time is 3.00 seconds
Conditions
Actions
For each (Integer A) from 1 to 8, do (Actions)
Loop - Actions
-If (All Conditions are True) then do (Then Actions) else do (Else Actions)
if - conditions
? ((Player((IntegerA))) slot status) Egual to Ingame
then - actions
- Do Nothing
else - actions
- Unit Kill all units of PLAYER that is not HUMAN or INGAME inside region XXXX (I need help with this part... im not able to find the right formula to obtain kill ALL units of player not human or not playing (example slot closed for player8 but his building/units are alive) inside region XXXX
Thanks a lot.. i hope i explained well im still learning english