bradleo
New Member
- Reaction score
- 4
I have made my own custom model using the modeling program Gmax and used that to add a skin, and used Gimp to turn alpha ports or whatever on. I converted the model to Mdx and also know where to edit the model textures. What I don't know is what to type in for the texture path for the skin. Ive looked for a while around the forums for this problem and didn't find anything that helped.
I think where my problem lies is this line of code:
This is the line that creates a message everytime a put a path in saying it wont work.
I'm frusterated.:banghead: I will attach my model, it is a cartoonish 1000 ton weight that squishes stuff, simple and no animations. Will also attach skin. Please help and will rep up for answer! Thank you.
I think where my problem lies is this line of code:
Code:
// 'DeX Version: 0.185m
// 1000 lbs.
Version {
FormatVersion 800,
}
Model "Weight" {
NumGeosets 4,
NumBones 1,
BlendTime 150,
MinimumExtent { -35.0, -35.0, 0.0 },
MaximumExtent { 35.0, 35.0, 60.0 },
BoundsRadius 77.7817,
}
Textures 1 {
Bitmap {
[B][U][I]Image "",[/I][/U][/B]
ReplaceableId 1,
}
}
I'm frusterated.:banghead: I will attach my model, it is a cartoonish 1000 ton weight that squishes stuff, simple and no animations. Will also attach skin. Please help and will rep up for answer! Thank you.