Need help making a trigger

BEeeH-

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Hey, for some weeks ago i got a Sheep Tag map by a friend. And i'm now editing it.

In sheeptag we play in rounds. When the sheeps died = It's the wolves turn to be sheeps.
So after each round played as Sheep you get +1 on the SheepRound count. And theres a mode called -fair which makes it fair.

For example;

SheepRounds
BEeeH- 1
pro_sheep 1
wolf_master 0
ilovecookies 0

If you do the -fair mode after Beeeh's and pro_sheep's round. = wolfmaster and ilovecookies will be sheep this round. But theres a problem!..
When everyone played the same amount of sheeprounds, for example 1, 1, 1, 1, The teams will be randomized and theres big chances u get the same sheep ally!:S

I want to make a trigger which makes a mode that's almost as the -fair mode. But makes you get different sheep allies! But still fair! :S

So can you guys please help me to make this trigger? Because im not that good at mapmaking! Sry if bad english!

Here's the -fair trigger

Trigger:
  • ModeFair
    • Events
      • Player - Player 1 (Red) types a chat message containing -fair as A substring
      • Player - Player 2 (Blue) types a chat message containing -fair as A substring
      • Player - Player 3 (Teal) types a chat message containing -fair as A substring
      • Player - Player 4 (Purple) types a chat message containing -fair as A substring
      • Player - Player 5 (Yellow) types a chat message containing -fair as A substring
      • Player - Player 6 (Orange) types a chat message containing -fair as A substring
      • Player - Player 7 (Green) types a chat message containing -fair as A substring
      • Player - Player 8 (Pink) types a chat message containing -fair as A substring
      • Player - Player 9 (Gray) types a chat message containing -fair as A substring
      • Player - Player 10 (Light Blue) types a chat message containing -fair as A substring
      • Player - Player 11 (Dark Green) types a chat message containing -fair as A substring
      • Player - Player 12 (Brown) types a chat message containing -fair as A substring
    • Conditions
      • (Triggering player) Equal to GameController
      • (Substring((Entered chat string), 1, 5)) Equal to -fair
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Integer((Substring((Entered chat string), 7, (Length of (Entered chat string)))))) Less than ((Number of players in SheepPlayers) + (Number of players in WolfPlayers))
          • (Integer((Substring((Entered chat string), 7, (Length of (Entered chat string)))))) Greater than or equal to 1
        • Then - Actions
          • Set TempInt1 = (Integer((Substring((Entered chat string), 7, 8))))
          • Player Group - Remove all players from SheepPlayers
          • Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing)) and do (Actions)
            • Loop - Actions
              • Player Group - Add (Picked player) to WolfPlayers
          • For each (Integer A) from 0 to NumberofRounds, do (Actions)
            • Loop - Actions
              • For each (Integer B) from 1 to 12, do (Actions)
                • Loop - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • (Number of players in SheepPlayers) Less than TempInt1
                    • Then - Actions
                      • Set TempPlayer = (Random player from (All players matching ((((Matching player) is in WolfPlayers) Equal to True) and (NumberofSheepRounds[(Player number of (Matching player))] Equal to (Integer A)))))
                      • Player Group - Remove TempPlayer from WolfPlayers
                      • Player Group - Add TempPlayer to SheepPlayers
                    • Else - Actions
          • Set GameMode = Random
          • Trigger - Run ChooseModeEnd <gen> (checking conditions)
          • Player Group - Pick every player in WolfPlayers and do (Player - Add TempInt6 to (Picked player) Current gold)
          • Player Group - Pick every player in SheepPlayers and do (Player - Add TempInt7 to (Picked player) Current gold)
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Entered chat string) Equal to -fair
            • Then - Actions
              • Set TempInt1 = ((Number of players in WolfPlayers) / 2)
              • Player Group - Remove all players from SheepPlayers
              • Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing)) and do (Actions)
                • Loop - Actions
                  • Player Group - Add (Picked player) to WolfPlayers
              • For each (Integer A) from 0 to NumberofRounds, do (Actions)
                • Loop - Actions
                  • For each (Integer B) from 1 to 12, do (Actions)
                    • Loop - Actions
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • If - Conditions
                          • (Number of players in SheepPlayers) Less than TempInt1
                        • Then - Actions
                          • Set TempPlayer = (Random player from (All players matching ((((Matching player) is in WolfPlayers) Equal to True) and (NumberofSheepRounds[(Player number of (Matching player))] Equal to (Integer A)))))
                          • Player Group - Remove TempPlayer from WolfPlayers
                          • Player Group - Add TempPlayer to SheepPlayers
                        • Else - Actions
              • Set GameMode = Random
              • Trigger - Run ChooseModeEnd <gen> (checking conditions)
            • Else - Actions
 
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