need help with blink blocker

V

venci15

Guest
well i want make somehow to make places ungoable with blink but still fully usable and not making a large gap to make the blink range useless it's for a optional maze in my map if someone blinks in it there to be killed but if you walk in it to die the normal way
 
V

venci15

Guest
i need the area to be still visiable but unblinkable to but you can still go there if you use the ramp
 

darkbeer

Beer is Good!
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84
Code:
Events - unit is issued an order
Conditions - Issued Order = Order Blink
Actions - 
- set TempLoc = Target Point of issued order
- If TempLoc is in Rect BLABLA then  //<-- or for multiple regions
       - Issue triggering unit to stop
       - Display error message
- Custom script: call RemoveLocation(udg_TempLoc)
 
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