need help with that trigger

ultimate11

Active Member
Reaction score
25
hi.i create a passive ability that when triggering unit cast a spell he create a number of illusions ,but the problem is that "the illusions" are heroes.
Trigger:
  • pw of windsom
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Level of Power of Winsdom for (Triggering unit)) Greater than 0
      • ((Triggering unit) is A Hero) Equal to True
    • Actions
      • For each (Integer A) from 1 to ((Level of Power of Winsdom for (Triggering unit)) + (Level of (Ability being cast) for (Triggering unit))), do (Actions)
        • Loop - Actions
          • Unit - Create 1 (Unit-type of (Triggering unit)) for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by (Random real number between 100.00 and 400.00) towards (Random angle) degrees) facing (Facing of (Triggering unit)) degrees
          • Hero - Modify Strength of (Last created unit): Set to (Strength of (Triggering unit) (Include bonuses))
          • Hero - Modify Agility of (Last created unit): Set to (Agility of (Triggering unit) (Include bonuses))
          • Hero - Modify Intelligence of (Last created unit): Set to (Intelligence of (Triggering unit) (Include bonuses))
          • Hero - Set (Last created unit) Hero-level to (Level of (Triggering unit)), Hide level-up graphics
          • Unit - Add Power of Winsdom to (Last created unit)
          • Unit - Set level of Power of Winsdom for (Last created unit) to (Level of Power of Winsdom for (Triggering unit))
          • Unit - Add classification of Summoned to (Last created unit)
          • Animation - Change (Last created unit)'s vertex coloring to (50.00%, 50.00%, 50.00%) with 0.00% transparency
          • Unit - Add a (3.00 x (Real((Level of Power of Winsdom for (Triggering unit))))) second Generic expiration timer to (Last created unit)

i tried to change unit clasification but wont work :((
 

ultimate11

Active Member
Reaction score
25
if you know a better way then told me.But first i wanna tell you smething :
1 this is an passive skill that i wanna make illusions (nr of illusions depend of the both level of abilities)
2 this passive also add some beneficts to the hero thatcant make with a normal skill.
so i cant us a custom skill like mirror image.
 

HeX.16

Isn't Trollin You Right Now
Reaction score
131
Well i have made a juxtapose spell for some1 but i cant seem to get it to fire when a unit casts an ability.
Heres the code if any1 can help.
Trigger:
  • Juxtapose Attack
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • ((Triggering unit) is A Hero) Equal to True
    • Actions
      • Set TempUnit = (Attacking unit)
      • -------- get index --------
      • Set TempInt = 0
      • For each (Integer A) from 1 to Juxtapose_CCount, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Juxtapose_Caster[(Integer A)] Equal to TempUnit
            • Then - Actions
              • Set TempInt = (Integer A)
            • Else - Actions
      • -------- ----- --------
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Random integer number between 1 and 100) Less than or equal to (5 x Juxtapose_Level[TempInt])
        • Then - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Number of units in Juxtapose_Illusions[TempInt]) Less than JuxtaposeIllusionsMax
            • Then - Actions
              • Set TempPoint = (Position of TempUnit)
              • Unit - Create 1 Dummy Unit for (Owner of TempUnit) at TempPoint facing Default building facing degrees
              • Set Dummy = (Last created unit)
              • Unit - Add a 1.00 second Generic expiration timer to Dummy
              • Unit - Add Juxtapose Illusion Conjuror to Dummy
              • Unit - Set level of Juxtapose Illusion Conjuror for Dummy to Juxtapose_Level[TempInt]
              • Unit - Set the custom value of Dummy to TempInt
              • Custom script: call IssueTargetOrderById(udg_Dummy, 852274, udg_TempUnit)
              • Custom script: call RemoveLocation( udg_TempPoint )
            • Else - Actions
        • Else - Actions
 

kaboo

New Member
Reaction score
45
to clarify: you want to create a spell that when is cast, creates some illusions of the caster?
 

HeX.16

Isn't Trollin You Right Now
Reaction score
131
Thats just part of the trigger but its the part that makes the main spell fire.
So all i need to change is the events and/or the conditions.
 

ultimate11

Active Member
Reaction score
25
to clarify: you want to create a spell that when is cast, creates some illusions of the caster?

when the hero that have this skill,cast a spell (dont matter what skill ,can be hex or don`t know what) he create a number of illusion .the number is equal with level of his passive abilities + level of ability being cast.
 

kaboo

New Member
Reaction score
45
this should work, but im still not sure if i understand what you want to make :p
Code:
events - ability is being cast
conditions - check the ability
actions 
- create 1 dummy for owner of casting unit
- create item wand of illusions for last created unit
- order last created unit to use last created item on casting unit
- add expiration timer for last created unit
{repeat this as many times as much illusions you want to have}


edit: just now read this
when the hero that have this skill,cast a spell (dont matter what skill ,can be hex or don`t know what) he create a number of illusion .the number is equal with level of his passive abilities + level of ability being cast.

here it goes
Code:
[COLOR="Red"]magic juxtapose[/COLOR]

events - ability is being cast
conditions - check if level of passive for casting unit is greater than or equal to 1
actions 
- for each integer A between 1 and (level of passive + level of ability being cast) do actions
  - create 1 dummy for owner of casting unit
  - create item wand of illusions for last created unit
  - order last created unit to use last created item on casting unit
  - add expiration timer for last created unit
 
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