MorbazanRhot
New Member
- Reaction score
- 7
Alright, my question is pretty simple, I just don't understand what the problem is with my trigger. The idea is that every 20 seconds this boss blinks away, launches shockwaves at everyone in the party, and then blinks back, etc. I've been testing it with two people and he always does everything right, except that he only shoots one shockwave every time. I can't figure out where the problem is at, I have tried a 0 cooldown and a .01 cooldown (currently on 0), there's no mana involved, the range of the spell is fine, so is the unit's sight and los, the only thing I can think of is that the trigger isn't working correctly. However, it always casts the first wave, and that part of the trigger is the same as the rest, so I'm making a plea to see if anyone can help me. Here's my trigger, the shockwave part is in the beginning, and +rep to anyone who helps.
P.S. One more thing, I've tested where player one dies during the fight, and then he'll still launch a shockwave at player 2 (although one time he didn't shoot one).
P.S. One more thing, I've tested where player one dies during the fight, and then he'll still launch a shockwave at player 2 (although one time he didn't shoot one).
PHP:
Shockwaves 1
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Add Shockwave first boss to Kuom
Unit - Order Kuom to Night Elf Warden - Blink (Center of FirstBossTP1 <gen>)
Wait 0.50 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
(TheWiz is alive) Equal to True
Then - Actions
Unit - Order Kuom to Orc Tauren Chieftain - Shockwave (Position of TheWiz)
Wait 0.50 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
(TheNecro is alive) Equal to True
Then - Actions
Unit - Order Kuom to Orc Tauren Chieftain - Shockwave (Position of TheNecro)
Wait 0.50 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
(TheCleric is alive) Equal to True
Then - Actions
Unit - Order Kuom to Orc Tauren Chieftain - Shockwave (Position of TheCleric)
Wait 0.50 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
(TheWar is alive) Equal to True
Then - Actions
Unit - Order Kuom to Orc Tauren Chieftain - Shockwave (Position of TheWar)
Wait 0.50 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
(TheRogue is alive) Equal to True
Then - Actions
Unit - Order Kuom to Orc Tauren Chieftain - Shockwave (Position of TheRogue)
Wait 0.50 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is playing
(TheSwordsman is alive) Equal to True
Then - Actions
Unit - Order Kuom to Orc Tauren Chieftain - Shockwave (Position of TheSwordsman)
Wait 0.50 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is playing
(TheNaturalist is alive) Equal to True
Then - Actions
Unit - Order Kuom to Orc Tauren Chieftain - Shockwave (Position of TheNaturalist)
Wait 0.50 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Is playing
(TheChanneler is alive) Equal to True
Then - Actions
Unit - Order Kuom to Orc Tauren Chieftain - Shockwave (Position of TheChanneler)
Wait 0.50 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
(TheWiz is alive) Equal to True
Then - Actions
Set spawningpoint = (Position of TheWiz)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) slot status) Equal to Is unused
(Player 1 (Red) slot status) Equal to Has left the game
(TheWiz is dead) Equal to True
(Player 2 (Blue) slot status) Equal to Is playing
(TheNecro is alive) Equal to True
Then - Actions
Set spawningpoint = (Position of TheNecro)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
And - All (Conditions) are true
Conditions
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) slot status) Equal to Is unused
(Player 1 (Red) slot status) Equal to Has left the game
(TheWiz is dead) Equal to True
Or - Any (Conditions) are true
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
(Player 2 (Blue) slot status) Equal to Has left the game
(TheNecro is dead) Equal to True
(Player 3 (Teal) slot status) Equal to Is playing
(TheCleric is alive) Equal to True
Then - Actions
Set spawningpoint = (Position of TheCleric)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
And - All (Conditions) are true
Conditions
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) slot status) Equal to Is unused
(Player 1 (Red) slot status) Equal to Has left the game
(TheWiz is dead) Equal to True
Or - Any (Conditions) are true
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
(Player 2 (Blue) slot status) Equal to Has left the game
(TheNecro is dead) Equal to True
Or - Any (Conditions) are true
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
(Player 3 (Teal) slot status) Equal to Has left the game
(TheCleric is dead) Equal to True
(Player 4 (Purple) slot status) Equal to Is playing
(TheWar is alive) Equal to True
Then - Actions
Set spawningpoint = (Position of TheWar)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
And - All (Conditions) are true
Conditions
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) slot status) Equal to Is unused
(Player 1 (Red) slot status) Equal to Has left the game
(TheWiz is dead) Equal to True
Or - Any (Conditions) are true
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
(Player 2 (Blue) slot status) Equal to Has left the game
(TheNecro is dead) Equal to True
Or - Any (Conditions) are true
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
(Player 3 (Teal) slot status) Equal to Has left the game
(TheCleric is dead) Equal to True
Or - Any (Conditions) are true
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
(Player 4 (Purple) slot status) Equal to Has left the game
(TheWar is dead) Equal to True
Or - Any (Conditions) are true
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
(Player 5 (Yellow) slot status) Equal to Has left the game
(TheRogue is dead) Equal to True
(Player 6 (Orange) slot status) Equal to Is playing
(TheSwordsman is alive) Equal to True
Then - Actions
Set spawningpoint = (Position of TheSwordsman)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
And - All (Conditions) are true
Conditions
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) slot status) Equal to Is unused
(Player 1 (Red) slot status) Equal to Has left the game
(TheWiz is dead) Equal to True
Or - Any (Conditions) are true
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
(Player 2 (Blue) slot status) Equal to Has left the game
(TheNecro is dead) Equal to True
Or - Any (Conditions) are true
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
(Player 3 (Teal) slot status) Equal to Has left the game
(TheCleric is dead) Equal to True
Or - Any (Conditions) are true
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
(Player 4 (Purple) slot status) Equal to Has left the game
(TheWar is dead) Equal to True
(Player 5 (Yellow) slot status) Equal to Is playing
(TheRogue is alive) Equal to True
Then - Actions
Set spawningpoint = (Position of TheRogue)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
And - All (Conditions) are true
Conditions
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) slot status) Equal to Is unused
(Player 1 (Red) slot status) Equal to Has left the game
(TheWiz is dead) Equal to True
Or - Any (Conditions) are true
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
(Player 2 (Blue) slot status) Equal to Has left the game
(TheNecro is dead) Equal to True
Or - Any (Conditions) are true
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
(Player 3 (Teal) slot status) Equal to Has left the game
(TheCleric is dead) Equal to True
Or - Any (Conditions) are true
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
(Player 4 (Purple) slot status) Equal to Has left the game
(TheWar is dead) Equal to True
Or - Any (Conditions) are true
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
(Player 5 (Yellow) slot status) Equal to Has left the game
(TheRogue is dead) Equal to True
Or - Any (Conditions) are true
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
(Player 6 (Orange) slot status) Equal to Has left the game
(TheSwordsman is dead) Equal to True
(Player 7 (Green) slot status) Equal to Is playing
(TheNaturalist is alive) Equal to True
Then - Actions
Set spawningpoint = (Position of TheNaturalist)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
And - All (Conditions) are true
Conditions
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) slot status) Equal to Is unused
(Player 1 (Red) slot status) Equal to Has left the game
(TheWiz is dead) Equal to True
Or - Any (Conditions) are true
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
(Player 2 (Blue) slot status) Equal to Has left the game
(TheNecro is dead) Equal to True
Or - Any (Conditions) are true
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
(Player 3 (Teal) slot status) Equal to Has left the game
(TheCleric is dead) Equal to True
Or - Any (Conditions) are true
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
(Player 4 (Purple) slot status) Equal to Has left the game
(TheWar is dead) Equal to True
Or - Any (Conditions) are true
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
(Player 5 (Yellow) slot status) Equal to Has left the game
(TheRogue is dead) Equal to True
Or - Any (Conditions) are true
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
(Player 6 (Orange) slot status) Equal to Has left the game
(TheSwordsman is dead) Equal to True
Or - Any (Conditions) are true
Conditions
(Player 7 (Green) slot status) Equal to Is unused
(Player 7 (Green) slot status) Equal to Has left the game
(TheNaturalist is dead) Equal to True
(Player 8 (Pink) slot status) Equal to Is playing
(TheChanneler is alive) Equal to True
Then - Actions
Set spawningpoint = (Position of TheChanneler)
Else - Actions
Unit - Order Kuom to Night Elf Warden - Blink spawningpoint
Wait 0.50 seconds
Unit - Order Kuom to Orc Tauren Chieftain - War Stomp
Unit - Remove Shockwave first boss from Kuom