Need hero spell ideas

Firezy

New Member
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14
Game is an RPG styled map

I'm looking for 3-4 spells for a "Chaotic Mage", no pertaining attribute except pure spell damage type hero

Also looking for spells for a "Shadow Knight", spells must pertain to obviously darkness or evil, I need 11 total spells

Lastly need spell ideas for "Sand Spider" based off the undead Crypt Fiend model, spells based off ground or sand ideas and also need 11 spells

Also please nothing really really fancy I'm still fairly new to the editor about 3 weeks of time spent triggering and I only know GUI

Also all spells have 1 level and will deal #x main attribute (str/int/agi)
 

jonadrian619

-___-
Reaction score
242
I've come up with a few ideas. Since you're new to the editor, I'll only give simple spells. I have lots of fancy ones in mind though..

Chaotic Mage
Cumulative Arc
- Base it on Chain Lightning
- Conjures a burst of red lightning that bounces towards nearby enemy units in a chain, dealing damage. Each additional bounce deals more damage.

Fire Blast
- Based on Frost Nova, no Slow effect whatsoever
- Creates a blast of fire that incinerates a target enemy unit and nearby enemy units.

Ice Nova
- Based on Thunder Clap
- A ring of ice which damages and slows down nearby enemies.

Meteor
- Calls upon a meteor that descend in the target area. Deals damage and stuns enemies in the meteor blast, and it leaves the area burning for x seconds, dealing minor damage to any enemies caught in the flames.

Sand Spider
Burrow
- The Spider burrows. In his burrowed state, the Spider has increased HP regeneration. Burrowed units are invisible from the eyes of enemies.

Hurl Sand
- The Spider hurls sand at a target area, blinding any enemy units, slowing them down and frequently missing their attacks for a period of time.

Sand Strike
- The spider burrows, and directly Impales a target unit. The spider will move to the position of the target unit. (like Burrowstrike from dota)

If these ideas aren't enough, PM me and I'll send some new ones later...

-- Umaku iku yō ni -|- jonadrian619 --​
 

simonake

New Member
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72
Guided Missile.

It creates rocket from a caster to a postion of unit.

Each missle deals about 2-6 damage.

Level 1 - 3 damage 50 missiles created.
Level 2 - 4 damage 60 missiles created.
Level 3 - 5 damage 70 missiles created.
Level 4 - 8 damage 65 missiles created.

Note: If you want the triggers they're already made, i'm having this spell on one of my unused map.
 

simonake

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72
And a spell for you mage... It's a kind of vaccun that move picked unit to your hero. (Good combo with a nova)

It creates turn by turn 10 units at about 550 range around the hero with special effect (i choosed thunder clap but you can choose what you want)
Then it picks every unit in 200 range of the dummy and it moves instatly to you hero


Note: I have to tirggers to if you want them.
 

simonake

New Member
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72
Kind of backstap.

Unit becomes invisble and when it dedeice to hit a hero the hero is bounced a bit like Potm'Leap in dota.

Level 1 - 50 damage 250 range bounced and 1 damage per range
Level 2 - 100 damage 500 range bounced and 0.5 damage per range
Ect...
 

BlackRose

Forum User
Reaction score
239
Don't Triple Post

XD

Shadow Knight

Deathly Aura
Nearby friendly units turn to the darkside, providing extra damage.

Shadow Haste
Becomes one with the shadows, allowing you to move faster.

Evil Boom
Creates booms of evilness everywhere, creates 5 booms that deal 25 + 3x STR.

Sorry, I'm no good at RPG spells, only thing that comes to my mind is:

Blink, you must Blink everywhere to win.
 

bOb666777

Stand against the ugly world domination face!
Reaction score
117
Sand Spider:
Evil Sand Worms
Based on locust swarm, use a unit with model Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
or
Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl

(Yeah, impale makes awesome sand spells :p)
 

Stratovarius

New Member
Reaction score
7
Shadow Knight
Shadow Clone - Creates a dark illusion of the targeted unit to fight at your will. (Based off of Illusion rod item)
Aura of the Damned - causes nearby enemy units to slowly perish if near the shadow knight. (Permanent immolation)
Soul Consumption - causes the Shadow Knights attacks to temporarily steal life from his enemies. (Based off of item Vamp Potion)
Dark Awakening - when the Shadow Knight dies he spawns a dark version of himself (Set the colors of the hero to 0, 0, 0 ; base it off spawn.)
 

Firezy

New Member
Reaction score
14
+ rep jona and strato

looking for a bit of originality and I'm not totally new, I might need a push in the right direction but usually I don't need help
 

HalosNTariff

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13
For the sand spider hero:

Crust Breaker: The Sand Spider burrows into the ground and gains a huge speed bonus, in this form he cannot attack but any unit it runs into will take (x) damage and be knocked backwards.

Base it off of metamorphosis and for the 'alternate' unit use one with either the 'burrowed crypt fiend' model, or the 'impale' model. Even better if you make one with the crypt fiend model, make it flying, and set it's height to -20 or so it will look like it's half buried in the ground.

Pillars of Sand: Summons a ring of crumbling spires around the Sand Spider, these pillars will toss enemy units into the air, stunning and damaging them.

Basically an AoE impale, looks very cool.

Avalanche: Calls down a huge wave of rocks and debris to strike at the Sand Spiders foes.

Base it off of Stampede and change the lizards to boulders, make more boulders per second and change damage/AoE as needed.
 

simonake

New Member
Reaction score
72
You plant a ward in the ground and it increase the speed of every allied unit in range of the ward

Level 1 - 15% Speed 1000 aoe last 20 seconds
Level 2 - 20% Speed 1150 aoe last 26 seconds
Level 3 - 30% Speed 1150 aoe last 33 seconds

Ps it's simple to do.

if you don't want to use it tell me please because i will.
 

Gladius_Tito

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0
I have a few ideas. Not sure if they're any good, but:

X is the attribute

Shadow Knight:
Whipslash
Slash 3x in a 180 degree arc, dealing Y% damage per hit and inflicting bleeding (health degeneration)

Level 1: 50% damage, -2 hp/s for 20 secs.
Level 2: 65% damage, -4 hp/s for 30 secs.
Level 3: 75% damage, -6 hp/s for 45 sec

(Easy to do)

Void Impact
The Shadow Knight jumps into the air, slashing down to deal 50+X damage to the target and knocking it back, while damaging other units and forcing them to crowd in front of the Shadow Knight.

Level 1: 50+X damage, 300 knockback, 100 Void effect
Level 2: 75+X damage, 400 knockback, 200 Void effect
Level 3: 100+X damage. 500 knockback, 250 Void effect

The mana costs is all up to you.
 

hugahug

New Member
Reaction score
3
still need more ideas

U should check the ''Spell idea thread''
tons of spells there:thup:

Maybe This spell fits with your ''Shadow Knight''

Name: Shadow Spree
Type: Passive
Targets: Enemy
Description: Every time the hero kills an unit, a
illusion of him is created next to a random enemy unit within 600 units radius,
dealing instantly damage to the target. Illusions can also create other illusion

(this spell is on the ''Spell idea thread'' and was made by Dirac)
 
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