Need hero spell ideas

Firezy

New Member
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14
Ran out of ideas :\

All spells have 1 lvl and do an attribute based damage in my map
Code:
example
Mass Array - Hero makes the units around him confused dealing 2x STR and silencing them for 3 seconds

Evil Incarnate melee dps/tank str based
Sand Spider ranged dps/support agi based
Elementalist spell dps int based

+rep for good ideas:thup::thup:
 

nabbig2

New Member
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Going with the hero that has the str and silence move, how about a nice stun.

Overpower: Stuns for 2 seconds, and deals damage if your strength is higher than theirs.
 

bOb666777

Stand against the ugly world domination face!
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117
Sand Spider:

Sand Blades:
The Sand Spider morphes into [AGI/[DEL](Level*2)[/DEL] 3] sand blades. The blades with attack any enemy that comes too close of the point where this was casted, dealing 15 damage per hit.

Lasts 30 seconds.
The Sand Spider may not recieve orders while casting this ability.
He will also not recieve damage.
(MAXIMUM OF 100 BLADES)

Basically, this hides the sand king and spawns a dummy that will cast Locust swarm with (any sand model you want) and some blood attack projectile (ex: stampede explosions).
That locust will have 100 levels, each level spawning (LEVEL) units, and before casting, an action will set its level to AGI/[DEL](level*2)[/DEL] 3

Edit: Nevermind the level part, just do Agi/3 or w/e
 

ZeratuelX

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[Elementalist] Mind Nova
Deals 100+(INT)*(INT/50)^1.1 to all units in an area of 500. Reduces affected units' movement speed by 80% and attack speed by 90% for 3 seconds. Cooldown of 5 minutes.
Emits a silent but powerful nova that pierces the enemies' minds, disrupting their thought and causing immense pain. The more intense the mind, the more intense the pain.
Basically deals 100 base damage plus an equation of INT, in which the factor increase by a power of 1.1 every 50 INT. This basically works out so that pure magic users are significantly stronger using this spell than battle mages. On top of this, users with less than 50 INT will do almost no damage. So a damage table would look like:

INT -- DMG
0 -- 100
50 -- 150
100 -- 314
150 -- 602
 

Zealot

Member
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11
Soul Void

The Evil Incarnate manages to rip a target's soul out delaing Strenght/2 damage per second, during this time the energies of the target return to it but slowly, casuing it to be immbolized. Any unit that comes near the affected unit in a 700 AoE will lose 2 % of their health and mana per second and be unable to cast spells. The Evil Incarnate is Immune to all these effects and gains 25 % increased movement speed and attack speed. Last 6 seconds. The attack speed and moevement speed bonus last an additional 4 seconds if the target has less health remaining than you.

Basically deals 3 times your strenght to thew target in the course of 6 seconds, the affected unit is also immoblized and all units(inlcuding allies) will lose a maximum of 12 % of their health and mana if they stay near the unit and also get silenced, the caster is immune to all this and gains 25 % attack speed and movement speed for the duration, if the target has leass health than you then the movement speed and attack speed bonus is lenghtened up to 10 seconds.
 

jonadrian619

-___-
Reaction score
242
Elementalist
Ice Volley
- Creates a volley of 5 ice bolts that deals [INT x 3] damage and slows down the enemy and deals [INT/2] DPS for [INT/5] seconds. (For the volley effect, think of it as a Forked Lighting spell with missiles!)

Chain Incineration
- Deals [INT x 4] damage to 8 enemy units in a chain and burning them for [INT] DPS within [INT/8] seconds.

Lightning Wrath
- Deals [INT x 5] damage to the target unit and [INT x3] damage to nearby enemy units within an AoE radius of 200. The target unit and nearby enemies will be Purged for [INT/6] seconds.


Evil Incarnate
Strength of Fury
- When activated, every time the Evil Incarnate attacks his opponent, the enemy gets knocked back and gets stunned for [STR/9] seconds, and deals [STR x 3] damage. Hate/Fury also increases 15 armor to the Incarnate, but it also decreases his attack speed by 25% and movement speed by 15%.

Stone Skin (Passive)
- The Evil Incarnate's skin becomes as hard as stone, giving him extra [STR/3] armor and 75% resistance against Spell/Magic Damage (Spell Shield).

Sand Spider
Sandstrike
- The Sand Spider burrows into the ground and whenever he attacks while burrowed, he casts Impale to the nearest enemy unit (like the Lurker from Starcraft: Broodwar), each impaled unit takes [AGI x 2] damage and stunned for [AGI x 9] seconds. While burrowed, the Sand Spider has 2x more HP regen and 50% more mana regen, and can't be seen unless he resurfaces.

-- Umaku iku yō ni -|- jonadrian619 --​
 

Jolly chap*

New Member
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34
@jonadrian619: [AGI x 9] second stun? Too overpowered, maybe?

For the Sand Spider:

Dust Trail (activated)
If activated, whenever the Sand Spider moves, he/she kicks up a cloud of sand behind him that lasts [AGI / 7] seconds and damages enemy units in the cloud by [AGI / 2] damage per second. Drains 20 mana per second.
 

Firezy

New Member
Reaction score
14
skimmed over most ideas good ones will read in more detail after I wake up and +rep those
:thup::thup:
keep em coming
 
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