Need some help with this trigger

B

boxx0r

Guest
Hi all, I've run into some pretty basic trouble with these triggers I'm trying to make for my TD. I'm trying to make it so that when red's hero picks up the "level 1" item in front of him, level 1 starts. I thought I got this right, but apparently not because it's not working.

Code:
St Level
    Events
        Unit - Leveler 0003 <gen> Acquires an item
    Conditions
        ((Owner of (Item carried by Leveler 0003 <gen> in slot 1)) controller) Equal to (Player 1 (Red) controller)
        (Item-type of (Item carried by Leveler 0003 <gen> in slot 1)) Equal to Level 1
    Actions
        Trigger - Run Level 1 <gen> (checking conditions)

Code:
item
    Events
        Unit - Leveler 0003 <gen> Acquires an item
    Conditions
        ((Owner of (Item carried by Leveler 0003 <gen> in slot 1)) controller) Equal to (Player 1 (Red) controller)
        (Item-type of (Item carried by Leveler 0003 <gen> in slot 1)) Equal to Level 1
    Actions
        Wait 0.50 seconds
        Item - Remove (Item carried by Leveler 0003 <gen> in slot 1)

Code:
Level 1
    Events
    Conditions
    Actions
        For each (Integer A) from 1 to 10, do (Actions)
            Loop - Actions
                Unit - Create 1 LEVEL 1 for Player 12 (Brown) at (Center of Region 000 <gen>) facing Default building facing degrees
                Wait 0.20 seconds

Anybody know where I went wrong?
 
Code:
 Trigger - Run Level 1 <gen> ([B]ignoring[/B] conditions)

and a little optimization..

Code:
St Level
    Events
        Unit - Leveler 0003 <gen> Acquires an item
    Conditions
        ((Owner of (Item carried by Leveler 0003 <gen> in slot 1)) controller) Equal to (Player 1 (Red) controller)
        (Item-type of (Item carried by Leveler 0003 <gen> in slot 1)) Equal to Level 1
    Actions
        Trigger - Run Level 1 <gen> (ignoring conditions)
        Wait 0.50 seconds
        Item - Remove (Item carried by Leveler 0003 <gen> in slot 1)
 
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