Neutral Building - Add/Remove item type(to Market Place)

mems

Memory Lapse
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24
Yep How does this trigger works?
Whats its nature?
Couse i could not find a way to make it work

Example:
Neutral Building - Remove Tome of Experience from (Triggering unit)
Triggering unit is even , event response or a variable that does not works

Example:
Neutral Building - Add Tome of Experience to (Triggering unit) with 1 in stock and a max stock of 1
Teiggering unit is even, event response or a variable that does not works

I have tired various ways to add something to a shop and i found that to add something to a shop it must be spesificed as neutral also must have this 2 abilities:
- sell items
- shop purchase item

but when you add something to that shop you cannot remove it with triggers also when a unit buys that item it disappers immedeately. Does not repenishes

anyone knows about the nature of this trigger?
or is there a way to add/remove items with jass?
 

AceHart

Your Friendly Neighborhood Admin
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1,495
All you really need for those two actions to work, is the ability "sell items".
That's it.


> event response or a variable that does not works

Sorry?

> you cannot remove it with triggers

Huh?
Yes, you can.

> when a unit buys that item it disappers

Disappears?



What exactly have you done here to experience these effects?
 

mems

Memory Lapse
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i have a shop with 3 items in it
this items are just rune of speed with no ability i want the to dissapper when bhought.

when player buys that item it change some variables which is defining the unit spawn amount.

But i dont want to mess up the map with bilion units and i want to remove this items from shop when maximum integer variable reached.

with this triggers:
Code:
remove item from shop
    Events
        Unit - A unit Sells an item (from shop)
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Item-type of (Sold Item)) Equal to Wind Rider
            Then - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Air01_UnitAmount Less than 8
                    Then - Actions
                        Set Air01_UnitAmount = (Air01_UnitAmount + 1)
                        Sound - Play Releatedsound <gen>
                        Game - Display to (Releated Players) the text: releated text
                        If (Air01_UnitAmount Equal to 8) then do (Neutral Building - Remove Wind Rider from Unit Upgrade Shop 0022 <gen>) else do (Do nothing)
                    Else - Actions
                        Do nothing
            Else - Actions
                Do nothing

but this trigger newer removes the item from shop
i solved the problem by changing the stock amount and repenish time like 999999999
but i also need that on a spesific event i want an item removed from shop untill something happens

im meaning when event response this:
If (Air01_UnitAmount Equal to 8) then do (Neutral Building - Remove Wind Rider from (Selling unit)) else do (Do nothing)

and by variable this one:
If (Air01_UnitAmount Equal to 8) then do (Neutral Building - Remove Wind Rider from Unit Upgrade Shop 0022 <gen>) else do (Do nothing)

Also when you add something to a shop with the releated trigger forex i add the item Wind Rider, when a hero buys that item it does nor repenishes it just disaapperas from Shop i have tried changing stock amount and all combinations but it continues to disapper from Shop when players buys that item.

and i dont want to mess up the map with more 200 triggers that re adds the items to shop when someone buyed them...

i hope this is more clear this time
 
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