mems
Memory Lapse
- Reaction score
- 24
Yep How does this trigger works?
Whats its nature?
Couse i could not find a way to make it work
Example:
Neutral Building - Remove Tome of Experience from (Triggering unit)
Triggering unit is even , event response or a variable that does not works
Example:
Neutral Building - Add Tome of Experience to (Triggering unit) with 1 in stock and a max stock of 1
Teiggering unit is even, event response or a variable that does not works
I have tired various ways to add something to a shop and i found that to add something to a shop it must be spesificed as neutral also must have this 2 abilities:
- sell items
- shop purchase item
but when you add something to that shop you cannot remove it with triggers also when a unit buys that item it disappers immedeately. Does not repenishes
anyone knows about the nature of this trigger?
or is there a way to add/remove items with jass?
Whats its nature?
Couse i could not find a way to make it work
Example:
Neutral Building - Remove Tome of Experience from (Triggering unit)
Triggering unit is even , event response or a variable that does not works
Example:
Neutral Building - Add Tome of Experience to (Triggering unit) with 1 in stock and a max stock of 1
Teiggering unit is even, event response or a variable that does not works
I have tired various ways to add something to a shop and i found that to add something to a shop it must be spesificed as neutral also must have this 2 abilities:
- sell items
- shop purchase item
but when you add something to that shop you cannot remove it with triggers also when a unit buys that item it disappers immedeately. Does not repenishes
anyone knows about the nature of this trigger?
or is there a way to add/remove items with jass?