Neutral Building - Add/Remove item type(to Market Place)

mems

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Yep How does this trigger works?
Whats its nature?
Couse i could not find a way to make it work

Example:
Neutral Building - Remove Tome of Experience from (Triggering unit)
Triggering unit is even , event response or a variable that does not works

Example:
Neutral Building - Add Tome of Experience to (Triggering unit) with 1 in stock and a max stock of 1
Teiggering unit is even, event response or a variable that does not works

I have tired various ways to add something to a shop and i found that to add something to a shop it must be spesificed as neutral also must have this 2 abilities:
- sell items
- shop purchase item

but when you add something to that shop you cannot remove it with triggers also when a unit buys that item it disappers immedeately. Does not repenishes

anyone knows about the nature of this trigger?
or is there a way to add/remove items with jass?
 
All you really need for those two actions to work, is the ability "sell items".
That's it.


> event response or a variable that does not works

Sorry?

> you cannot remove it with triggers

Huh?
Yes, you can.

> when a unit buys that item it disappers

Disappears?



What exactly have you done here to experience these effects?
 
i have a shop with 3 items in it
this items are just rune of speed with no ability i want the to dissapper when bhought.

when player buys that item it change some variables which is defining the unit spawn amount.

But i dont want to mess up the map with bilion units and i want to remove this items from shop when maximum integer variable reached.

with this triggers:
Code:
remove item from shop
    Events
        Unit - A unit Sells an item (from shop)
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Item-type of (Sold Item)) Equal to Wind Rider
            Then - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Air01_UnitAmount Less than 8
                    Then - Actions
                        Set Air01_UnitAmount = (Air01_UnitAmount + 1)
                        Sound - Play Releatedsound <gen>
                        Game - Display to (Releated Players) the text: releated text
                        If (Air01_UnitAmount Equal to 8) then do (Neutral Building - Remove Wind Rider from Unit Upgrade Shop 0022 <gen>) else do (Do nothing)
                    Else - Actions
                        Do nothing
            Else - Actions
                Do nothing

but this trigger newer removes the item from shop
i solved the problem by changing the stock amount and repenish time like 999999999
but i also need that on a spesific event i want an item removed from shop untill something happens

im meaning when event response this:
If (Air01_UnitAmount Equal to 8) then do (Neutral Building - Remove Wind Rider from (Selling unit)) else do (Do nothing)

and by variable this one:
If (Air01_UnitAmount Equal to 8) then do (Neutral Building - Remove Wind Rider from Unit Upgrade Shop 0022 <gen>) else do (Do nothing)

Also when you add something to a shop with the releated trigger forex i add the item Wind Rider, when a hero buys that item it does nor repenishes it just disaapperas from Shop i have tried changing stock amount and all combinations but it continues to disapper from Shop when players buys that item.

and i dont want to mess up the map with more 200 triggers that re adds the items to shop when someone buyed them...

i hope this is more clear this time
 
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  • Varine Varine:
    Luckily I live in an age with electricity so it's way fucking faster, but when I was just a boy trying to find my place I had some hardcore chefs that made use do things like that by hand. It is WAY easier to get right by hand because you control it and can feel it, but it takes soooooo much longer. And on the scale a modern kitchen requires... I serve 400-500 guests on average per day right now, if I had 100 then we could do things way better
  • Varine Varine:
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  • Varine Varine:
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  • Varine Varine:
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  • Varine Varine:
    I have a 5 person core staff in the kitchen, not including me or Chef Ben
  • Varine Varine:
    Though two of those people are likely not making it this year. One of them has been replaced, the other I am kind of trying to. He's being a giant bitch, today I had to get onto him because in the three hours before I left he had taken like thirty minutes for cigarette breaks
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  • Varine Varine:
    Like yeah I can tell. I don't need to fucking know.
  • Varine Varine:
    So now he's getting scrutinized and will not be top of the list. I know I don't have the smartest people but I do expect them to have some common fucking sense
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    I'm going to get her a raise at the end of the summer. She wants to go to school again, but I want her to still work with me so.... she kind of can just tell me what the price is. I can go to 25 if she keeps up. I need to get her onto line more, that's what she wants, but I need her where she is and it's not fair that she doesn't get the little bit of raise that comes with it. She can do it no problem, I've worked with her there.
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    It's just hard to move and train people unnecessarily right now. And also the line fucking sucks, it's not any more fun. This is turn and burn so I have the bankroll, and everyone suffers for it
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  • Varine Varine:
    we're starting online orders and stuff, but I also turn that off all the time because I barely keep up trying to be the best at Sysco shit
  • Varine Varine:
    I think it's gonna be a good fall and winter though. We're going to have a good staff, they will get along, they will be able to manage the workload and the complications, they know how to really cook this year, like every person on line knows their steak temps. Some of them use thermometers a lot and they don't always use them right, but they do know how to do it. Failure, especially in this field, is the only way to get better. They'll get it
  • Varine Varine:
    They won't get feel down while they do the thermometer, but we didn't have an instant read probe when I was learning. Like they did but god knows how off it is, you HAD to do it by feel. Even if the chef was fine with me bringing my own, it takes too long. Poke and know
  • The Helper The Helper:
    420 threads in the Artificial Intelligence forum :)
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    Happy Monday!
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    and then it was Tuesday!
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    fyi I am going out of town to lake somewhere in bfe texas for the weekend will be gone Friday morning to sunday afternoon for a paranormal thing and some rest peace
  • jonas jonas:
    cool take it easy
  • jonas jonas:
    I recently had an experience with a waiter that really brought down @Varine's point about them being in sales. The first waiter just asked "anything else? deserts?" and when the table shook their head said "ok" and left. Then the other waiter came in and started going off describing the deserts and you could see the heads turning, and they finally got a bunch of deserts
  • jonas jonas:
    makes sense if you consider that the tip is basically a commission on sales

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