NewGen 5A Compile Error

Arie

Cool Member
Reaction score
5
Hi everybody. I just met freakin' error that makes me can't sleep well tonight.

For example, I want to import the Double Shot spell to my map.

Here's the whole trigger :

JASS:
scope RandomShot initializer Random_ShotT
globals
    //UserChangable
    private integer ID = 'A000' //This is the ID of the spell
    private boolean MELEE = true //Change this to false if its a melee hero.
    private string EFX = "Abilities\\Weapons\\BloodElfMissile\\BloodElfMissile.mdl" //See trigger comment for instructions.
    private real DELAY = 0.00 //This is the time inbetween each extra attack will happen. Setting it to 0.00 will remove any delay.
    //SystemRequirments
    private real array PCENTCHNCLVL //Leave this as is.
    private group MAPUNITS //Leave this as is.
    private trigger t1 //Leave this as is.
endglobals

public function EaseForNewbies takes nothing returns nothing
    //These are the chances of doing an extra attack.
    set PCENTCHNCLVL[1] = 10.00 //This is the chance of level one.
    set PCENTCHNCLVL[2] = 20.00 //This is the chance of level two.
    set PCENTCHNCLVL[3] = 30.00 //This is the chance of level three.
    set PCENTCHNCLVL[4] = 40.00 //This is the chance of level four.
    set PCENTCHNCLVL[5] = 50.00 //This is the chance of level five.
    set PCENTCHNCLVL[6] = 60.00 //This is the chance of level six.
    set PCENTCHNCLVL[7] = 70.00 //This is the chance of level seven.
    set PCENTCHNCLVL[8] = 80.00 //This is the chance of level eight.
    set PCENTCHNCLVL[9] = 90.00 //This is the chance of level nine.
    set PCENTCHNCLVL[10] = 100.00 //This is the chance of level ten.
    //ect, add more for more levels.
endfunction

function SafeFilter takes nothing returns boolean
    return true
endfunction

private function id takes nothing returns boolean
    return GetUnitAbilityLevel(GetAttacker(), ID) >= 1
endfunction

private function UnitDamage takes nothing returns nothing
    local unit attacke = GetTriggerUnit()
    local unit attacker = GetEventDamageSource()
    local integer q = GetUnitAbilityLevel(attacker, ID)
    local integer x = GetRandomInt(1, 100)
    local real n =  GetEventDamage()
    if (R2I(x) <= PCENTCHNCLVL[q]) then
        call DisableTrigger(t1)
        call UnitDamageTarget(attacker, attacke, n, true, MELEE, ATTACK_TYPE_CHAOS, DAMAGE_TYPE_UNIVERSAL, WEAPON_TYPE_WHOKNOWS)
        call EnableTrigger(t1)
        call DestroyEffect(AddSpecialEffectTarget(EFX, attacke, "head"))
        call SetUnitAnimation(attacker, "attack")
    endif
    set attacke = null
    set attacker = null
    call DisableTrigger(t1)
    call TriggerSleepAction(DELAY)
    call EnableTrigger(t1)
endfunction

public function UnitE takes nothing returns nothing
    call TriggerRegisterUnitEvent(t1, GetEnumUnit(), EVENT_UNIT_DAMAGED)
endfunction

public function UnitF takes nothing returns nothing
    call GroupEnumUnitsInRect(MAPUNITS, bj_mapInitialPlayableArea, Condition(function SafeFilter))
    call ForGroup(MAPUNITS, function UnitE)
endfunction

public function Random_ShotT takes nothing returns nothing
    local region rectRegion = CreateRegion()
    local timer t = CreateTimer()
    set MAPUNITS = CreateGroup()
    set t1 = CreateTrigger()
    call RegionAddRect(rectRegion, bj_mapInitialPlayableArea)
    call UnitF()
    call TriggerAddAction(t1, function UnitDamage)
    call TimerStart(t, 10.00, true, function UnitF)
    call EaseForNewbies()
endfunction
endscope


And the error :

2008-06-16_213556.jpg


I'm wondering why i always get error on every spell with "scope" then it makes me can't enter the spellmap for testing again.
Is there anything that i should add to my WE? or else?
I think that's not the trigger problem. The problem is my WE... Always can't save a map with "scope".

Currently using :
NewGen 5A
pjass 1.0k

Thanks In Advance :):):) +repppppppp for helper.
 

Prometheus

Everything is mutable; nothing is sacred
Reaction score
590
Considering that this is my spell, and unapproved because it fires off of any type of damage, I'll help out. :D

Try it with these settings.
 

Attachments

  • Settings.jpg
    Settings.jpg
    37.5 KB · Views: 192

Arie

Cool Member
Reaction score
5
Still can't. Here's the SS if i start the map:

Error.jpg


Is there anything to do to my WE or download something?
Anyway it's, +rep.
Thanks In Advance:):):)
 

Flare

Stops copies me!
Reaction score
662
For the first problem - Did you use the TESH syntax check, or did you save the map? As far as I know, TESH doesn't work for vJASS stuff.

For the second problem - Looks like something to do with Custom Test Map Settings... in main WE window, do this

Click Scenario menu
Click Player Properties
Click the Forces tab in the new window
Check the 'Use custom forces' box
 
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