Number of players turn triggers

zandor66

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I tried to do it but i am still noob and i need help =D.
Ok here's my question:
I wana make trigger or something when
number of players in team 1 (pl 1,2,3,4) = (for example) 2 and
number of players in team 2 (pl 5,6,7,8) = (for example) 2 THEN
turn some triggers ON.

Its for my TD and when its 2 vs 2 i just want to turn 2nd spawn so it wont be (for example) 10 units, it will be 20, and 3v3 it will be 30 units, 4v4 40 units.

I hope you understand me :p THX
 

Komaqtion

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Trigger:
  • Two vs Two
    • Events
      • Player - Player 1 (Red) leaves the game
      • Player - Player 2 (Blue) leaves the game
      • Player - Player 3 (Teal) leaves the game
      • Player - Player 4 (Purple) leaves the game
      • Player - Player 5 (Yellow) leaves the game
      • Player - Player 6 (Orange) leaves the game
      • Player - Player 7 (Green) leaves the game
      • Player - Player 8 (Pink) leaves the game
    • Conditions
    • Actions
      • Set TempPGroup = (All allies of Player 1 (Red))
      • Set TempInt = (Number of players in TempPGroup)
      • Custom script: call DestroyForce(udg_TempPGroup)
      • Set TempPGroup = (All allies of Player 5 (Yellow))
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • TempInt Equal to 2
          • (Number of players in TempPGroup) Equal to 2
        • Then - Actions
          • -------- Do your stuff here <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> --------
        • Else - Actions
      • Custom script: call DestroyForce(udg_TempPGroup)


There's a suggestion :D
 

zandor66

New Member
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hmm why did you put event Player leaves game, maybe we didnt understand each other, i want triggers to "read" (when game starts) how many players are playing (in team 1 and in team 2) when there are 2 players in each team to turn 2 more triggers that spawn 10 more creeps on each side :)
 

Komaqtion

You can change this now in User CP.
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Oh, ok XD
Well, then just change the event to Map Initialization, or "Time - Elapsed game-time is 1.00 seconds"
 

zandor66

New Member
Reaction score
2
Trigger:
  • Events
    • Map initialization
    • Conditions
    • Actions
      • Set TempGroup_1 = (All allies of Player 1 (Red))
      • Set TempInt_1 = (Number of players in TempGroup_1)
      • Custom script: call DestroyForce(udg_TempGroup_1)
      • Set TempGroup_2 = (All allies of Player 5 (Yellow))
      • Set TempInt_2 = (Number of players in TempGroup_2)
      • Custom script: call DestroyForce(udg_TempGroup_2)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • TempInt_1 Equal to 2
          • (Number of players in TempGroup_1) Equal to 2
          • TempInt_2 Equal to 2
          • (Number of players in TempGroup_2) Equal to 2
        • Then - Actions
          • Trigger - Turn on Spawn 1 2 &lt;gen&gt;
          • Trigger - Turn on Spawn 2 2 &lt;gen&gt;
        • Else - Actions

=( idk why but its not working, i put TempInt_1 and 2 cause i need it for 2 teams, if i have only 1 TempInt and TempGroup it can only be 1v1 2v2 3v3 4v4... but i have to make 1v2 3v2 2v4 4v3 and so. So i made 2 TempInt and 2 TempGroups, and its not working, the 2 triggers you see here that are supposed to run they dont =( help...
 

Komaqtion

You can change this now in User CP.
Reaction score
469
Remove these lines:
Trigger:
  • (Number of players in TempGroup_1) Equal to 2
    • (Number of players in TempGroup_2) Equal to 2
 

zandor66

New Member
Reaction score
2
Haha thx a lot you piece of a nice man :D its working PERFECTLY all thx to you!
:thup: :thup: :thup: :thup: :thup: :thup: :thup: :thup: :thup: :thup: :thup:
 
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