only 1 of hero x

alt bringer

New Member
Reaction score
3
im trying to make it so if one player train/buys a hero, then no other player can have that hero

also thinking of removing hero rez, so once it dies its dead (except for using an ahnk or reincarnation)
 

canons200

New Member
Reaction score
50
my suggestion, make all hero buy via building, the minute the hero is sold, remove the hero from building, at such, your hero remain as 1.
 

Guest3z

New Member
Reaction score
22
You could try something like

Trigger:
  • Events
    • Unit - A unit Finishes training a unit
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Paladin
    • Actions
      • Player - Limit training of Paladin to 1 for (Owner of (Triggering unit))
      • For each (Integer A) from 1 to 12, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Player((Integer A))) Not equal to (Owner of (Triggering unit))
            • Then - Actions
              • Player - Limit training of Paladin to 0 for (Player((Integer A)))
            • Else - Actions
 

alt bringer

New Member
Reaction score
3
so use custom tavern(s) w/ a remove after purchase trigger, right?

only prob w/ that is i gota figure out how to get AI to buy heros
 

alt bringer

New Member
Reaction score
3
unfortunatly i cant get a limit or a removal to work

unit sells unit
selling unit is gen
remove sold unit

wont work

best i can do is make a whole crap load of buildings to sell a single hero then make building explode upon sale

but i also make a custom peon that trains workers and i want to limit that too (exploding it isnt really an option)
 
General chit-chat
Help Users

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top