[...]
Trigger:
- Unit Group - Pick every unit in (Units within 100.00 of (Caster))) and do (Actions)
- Loop - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Picked unit) belongs to an enemy of (Owner of (Caster))) Equal to True
- Then - Actions
- Unit - Order (Picked unit) to Attack Caster
- Else - Actions
[...]