Original and Unusual Upgrade Quests Wanted

Lehona

New Member
Reaction score
12
What's about a "Bowmaid" or a "Bowmaiden"?

(These words don't exist but who cares?^^)
 

bYo

New Member
Reaction score
5
What's about a "Bowmaid" or a "Bowmaiden"?

(These words don't exist but who cares?^^)

Ohh ok well I might go with Bowmaiden then and use Huntress for the Marksman.

You see, I had both Bowman and Marksman and originally was going to replace Bowman with Huntress. But this works better :p. Ta.
 

Lehona

New Member
Reaction score
12
"Nimrod" would be another option, though most people will likely translate it with fool :S
 

Seprest

New Member
Reaction score
15
naw, everyone knows that calling someone a nimrod is just a comparison between them and the mythological character, this creates a humorus metaphor. Naming an epic charater, such as the powerful bow-maiden, would qualify to wield the name in the highest of meanings.
 

Necrach

You can change this now in User CP.
Reaction score
62
Might have an idea for the Executioner

Say there is a small area, with a number of enemy units, not very resilent, standing on different places not very far from eachother but still separated. Now, the quest is to slay all these units, one by one. But there is two conditions: You and no one else must get the kills, and the units have to be killed in a specific order.

Now, the difficult thing with getting the kills is that from time to time these units are ambushed by minor attackers from rivaling assassin guild's. Eg, see to it that you defend your target against attackers until its your turn to execute them. The targets you are defending are going to attack you too, as well as the assassins, so take care.

And then there is this special order in which the targets should be killed. To get to know this order, you should be forced to explore a bit away from the area with your targets, maybe with some enemies on the way. In these areas, a little bit away from your targets, you should find these execution contract documents, might be items or just tips, one for each target that tells you when its his turn (for example, "Peon Alexander - 4" should mark that unit as the 4th target) and when you have all the execution contracts (or at least five of them) you know in which order to kill your targets.

As a conclusion, the quest is going to be you running around among hostile units which you should defend, and when you feel you have time for it hurry to find one of those contracts, run back, defend some targets, go get another contract, etc. Getting to know for example the first and the second target might help, as it will enable you to kill them and have a couple of problems less. Might be nice if the Executioner have some ability making him invisible, and/or making him move faster, haven't seen your map so I cannot say. And one last thing, making the execution order random would totally add a replay value to the quest.

Hope you like it :)

EDIT: A quest description!
Your mentors are about to test you, to see if you are a complete Assassin. They have contracts on killing several lesser figures living in a small camp, knowing there is a price on their heads. No problems, it might seem, because even if there is rivals from other gangs and assassin guilds you should be powerful enough to take these pathetic targets out in no-time, far before any weak rivals sent there to kill them as well. However, your masters have mae this a test for you. Of course. They wouldn't send you on such a meaningless mission anyway. The catch is that there is a ceremonial order in which these targets must be slayed. And above that you won't get the Execution Contracts at once, no, they are all hidden in the area around the camp. As a conclusion, your mission will be to find these contracts, otherwise you will not know in which order to kill the targets, and until you know that order you have to defend hostile enemies in their own camp against rival assassins. It is not like any murder you have executed before, but it might be interesting...
 

bYo

New Member
Reaction score
5
Might have an idea for the Executioner

Say there is a small area, with a number of enemy units, not very resilent, standing on different places not very far from eachother but still separated. Now, the quest is to slay all these units, one by one. But there is two conditions: You and no one else must get the kills, and the units have to be killed in a specific order.

Now, the difficult thing with getting the kills is that from time to time these units are ambushed by minor attackers from rivaling assassin guild's. Eg, see to it that you defend your target against attackers until its your turn to execute them. The targets you are defending are going to attack you too, as well as the assassins, so take care.

And then there is this special order in which the targets should be killed. To get to know this order, you should be forced to explore a bit away from the area with your targets, maybe with some enemies on the way. In these areas, a little bit away from your targets, you should find these execution contract documents, might be items or just tips, one for each target that tells you when its his turn (for example, "Peon Alexander - 4" should mark that unit as the 4th target) and when you have all the execution contracts (or at least five of them) you know in which order to kill your targets.

As a conclusion, the quest is going to be you running around among hostile units which you should defend, and when you feel you have time for it hurry to find one of those contracts, run back, defend some targets, go get another contract, etc. Getting to know for example the first and the second target might help, as it will enable you to kill them and have a couple of problems less. Might be nice if the Executioner have some ability making him invisible, and/or making him move faster, haven't seen your map so I cannot say. And one last thing, making the execution order random would totally add a replay value to the quest.

Hope you like it :)

EDIT: A quest description!
Your mentors are about to test you, to see if you are a complete Assassin. They have contracts on killing several lesser figures living in a small camp, knowing there is a price on their heads. No problems, it might seem, because even if there is rivals from other gangs and assassin guilds you should be powerful enough to take these pathetic targets out in no-time, far before any weak rivals sent there to kill them as well. However, your masters have mae this a test for you. Of course. They wouldn't send you on such a meaningless mission anyway. The catch is that there is a ceremonial order in which these targets must be slayed. And above that you won't get the Execution Contracts at once, no, they are all hidden in the area around the camp. As a conclusion, your mission will be to find these contracts, otherwise you will not know in which order to kill the targets, and until you know that order you have to defend hostile enemies in their own camp against rival assassins. It is not like any murder you have executed before, but it might be interesting...

That is seriously awesome. :thup: Definitely going in. And yes, the Executioner is an upgrade of the basic Rogue, so it suits the purpose.

I'll make sure I give you credit in an interesting way. Maybe the Executioner has a chance to have your name.

Only quests for the Berserker and Prophet to go :p
 

AKDevil

New Member
Reaction score
1
dont exactly know what your storyline is like but,
for the berserker
well its kind of a multi part quest,

first, the quest giver has you go into the woods (cave, ect) to retreive a particular herb.

then once you retrieve the herb, you are instructed to go with a raiding party against an opposing faction and you were told that in the middle of the battle, ingest the herb. natuarlly, you lose it and end up slaughtering everyone. but there is one survivor, and basically you then have to kill him before he can get back to camp and tell everyone what you have done.

im thinking that for the last part, you will probably want to throw in some more twists, so that it is not just a boring old race that you are pretty much set up to win. maybe add some rock slides that block you, and maybe a small gaurd post.

let me know what you think about it
 
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