bYo
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well thats true, but maybe we are a bit offtopic
ontopic:
Huntress of the wild?^^
Guess what - an Archer upgrade is already called Huntress.
well thats true, but maybe we are a bit offtopic
ontopic:
Huntress of the wild?^^
What's about a "Bowmaid" or a "Bowmaiden"?
(These words don't exist but who cares?^^)
Might have an idea for the Executioner
Say there is a small area, with a number of enemy units, not very resilent, standing on different places not very far from eachother but still separated. Now, the quest is to slay all these units, one by one. But there is two conditions: You and no one else must get the kills, and the units have to be killed in a specific order.
Now, the difficult thing with getting the kills is that from time to time these units are ambushed by minor attackers from rivaling assassin guild's. Eg, see to it that you defend your target against attackers until its your turn to execute them. The targets you are defending are going to attack you too, as well as the assassins, so take care.
And then there is this special order in which the targets should be killed. To get to know this order, you should be forced to explore a bit away from the area with your targets, maybe with some enemies on the way. In these areas, a little bit away from your targets, you should find these execution contract documents, might be items or just tips, one for each target that tells you when its his turn (for example, "Peon Alexander - 4" should mark that unit as the 4th target) and when you have all the execution contracts (or at least five of them) you know in which order to kill your targets.
As a conclusion, the quest is going to be you running around among hostile units which you should defend, and when you feel you have time for it hurry to find one of those contracts, run back, defend some targets, go get another contract, etc. Getting to know for example the first and the second target might help, as it will enable you to kill them and have a couple of problems less. Might be nice if the Executioner have some ability making him invisible, and/or making him move faster, haven't seen your map so I cannot say. And one last thing, making the execution order random would totally add a replay value to the quest.
Hope you like it
EDIT: A quest description!
Your mentors are about to test you, to see if you are a complete Assassin. They have contracts on killing several lesser figures living in a small camp, knowing there is a price on their heads. No problems, it might seem, because even if there is rivals from other gangs and assassin guilds you should be powerful enough to take these pathetic targets out in no-time, far before any weak rivals sent there to kill them as well. However, your masters have mae this a test for you. Of course. They wouldn't send you on such a meaningless mission anyway. The catch is that there is a ceremonial order in which these targets must be slayed. And above that you won't get the Execution Contracts at once, no, they are all hidden in the area around the camp. As a conclusion, your mission will be to find these contracts, otherwise you will not know in which order to kill the targets, and until you know that order you have to defend hostile enemies in their own camp against rival assassins. It is not like any murder you have executed before, but it might be interesting...