Passive spell that spawns units like pocket factory

Nappe

New Member
Reaction score
5
Is there any simple way to make a passive spell for hero that would spawn a permanent summoned unit every X second interval? Like pocket factory, except on the position of the hero. The spell should also have a cap of summons, for example when it has spawned 5 units they stop spawning.
 

rotten

New Member
Reaction score
2
Easy. Define a dummy unit with Locust ability, no model, flying, no shadow and no attack.

Make a pocket factory skill that costs 0 mana. It's cleaner if you make it a unit ability (untick hero ability).

Make a passive ability bereft of all its own stats, named for your mass pocket factory ability.

And finally make a trigger that creates your dummies on top of the unit with the passive, orders them to summon pocket factories at the desired locations, and removes them from the game. For a passive, a trigger firing every x seconds seems most appropriate.
 

sabrio

Active Member
Reaction score
27
I hope this will help you. I included how to change the limit of summons, the ability used, the duration of the summons (remove it if permanent), the delay between each summon spawn and the unit summoned.
Note : this is not MUI or MPI but I can do it, if you require
Trigger:
  • Learn Water Elemental
    • Events
      • Unit - A unit Learns a skill
    • Conditions
      • (Learned Hero Skill) Equal to Summon Water Elemental
    • Actions
      • Set Hero = (Learning Hero)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of Summon Water Elemental for (Learning Hero)) Equal to 1
        • Then - Actions
          • Countdown Timer - Start SummonDelay as a One-shot timer that will expire in 30.00 seconds
          • Set SummonLimit = 1
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of Summon Water Elemental for (Learning Hero)) Equal to 1
        • Then - Actions
          • Set SummonLimit = 3
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of Summon Water Elemental for (Learning Hero)) Equal to 1
        • Then - Actions
          • Set SummonLimit = 5
        • Else - Actions

Trigger:
  • Summon Water Elemental
    • Events
      • Time - SummonDelay expires
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • CurrentSummons Less than SummonLimit
        • Then - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Level of Summon Water Elemental for Hero) Equal to 1
            • Then - Actions
              • Unit - Create 1 Water Elemental (Level 1) for (Owner of Hero) at (Position of Hero) facing Default building facing degrees
              • Unit - Add a 30.00 second Water Elemental expiration timer to (Last created unit)
              • Countdown Timer - Start SummonDelay as a One-shot timer that will expire in 30.00 seconds
              • Set CurrentSummons = (CurrentSummons + 1)
            • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Level of Summon Water Elemental for Hero) Equal to 2
            • Then - Actions
              • Unit - Create 1 Water Elemental (Level 2) for (Owner of Hero) at (Position of Hero) facing Default building facing degrees
              • Unit - Add a 35.00 second Water Elemental expiration timer to (Last created unit)
              • Countdown Timer - Start SummonDelay as a One-shot timer that will expire in 25.00 seconds
              • Set CurrentSummons = (CurrentSummons + 1)
            • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Level of Summon Water Elemental for Hero) Equal to 3
            • Then - Actions
              • Unit - Create 1 Water Elemental (Level 3) for (Owner of Hero) at (Position of Hero) facing Default building facing degrees
              • Unit - Add a 40.00 second Water Elemental expiration timer to (Last created unit)
              • Countdown Timer - Start SummonDelay as a One-shot timer that will expire in 20.00 seconds
              • Set CurrentSummons = (CurrentSummons + 1)
            • Else - Actions
        • Else - Actions

Trigger:
  • Summon Die
    • Events
      • Unit - A unit Dies
    • Conditions
      • Or - Any (Conditions) are true
        • Conditions
          • (Unit-type of (Dying unit)) Equal to Water Elemental (Level 1)
          • (Unit-type of (Dying unit)) Equal to Water Elemental (Level 2)
          • (Unit-type of (Dying unit)) Equal to Water Elemental (Level 3)
    • Actions
      • Set CurrentSummons = (CurrentSummons - 1)

SummonLimit (Integer) = The maximum limit of summon
Summon Water Elemental (Spell) = The passive spell used
SummonDelay (Timer) = The delay between two summonings
Hero = The Learning Hero
Water Elemental (Level X) (Unit) = The summoned unit
30.00 Expiration Timer = The duration of summon, remove if you want permanent
CurrentSummon = Current Number of Summons
 

Bogrim

y hello thar
Reaction score
154
Just make a periodic time event that picks all units with the ability, and creates a summoned unit at their position. To limit the amount of summons, you should save the current amount of summoned units for the casting unit with an indexer and an array or a hashtable.
 

Weep

Godspeed to the sound of the pounding
Reaction score
400
Interestingly enough, you can give any unit the ability Factory (which is the ability used by the Pocket Factory building itself) and it will periodically summon units.

You'd have to trigger the ability, as explained by previous posters, if you want to limit the number of summons per hero, though.
 
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