Aiden
Member
- Reaction score
- 0
Just like in dota.
im trying to ignore collision when some user click on the boot.
PhaseBoots
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Phase (item)
Actions
Unit - Turn collision for (Triggering unit) Off
Wait 4.00 seconds
Unit - Turn collision for (Triggering unit) On
This works, but badly.
The unit can walk trough walls, rocks and cliff.
So... is really messy.
I need only work with units.
:c
im trying to ignore collision when some user click on the boot.
PhaseBoots
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Phase (item)
Actions
Unit - Turn collision for (Triggering unit) Off
Wait 4.00 seconds
Unit - Turn collision for (Triggering unit) On
This works, but badly.
The unit can walk trough walls, rocks and cliff.
So... is really messy.
I need only work with units.
:c