Player ammount problem

Tumult

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Hi,

I made a td for 12 (user controled players), where the creeps are "neutral hostile" and the 12 players are working together (in 1 force). Problem is i can't create multiplayer games because all players are in 1 force. How do i fix this, is there a way i can put the "neutral hostiles" in a 2nd force, or is there an other solution that i'm not seeing here? (i need to keep the 12 playable slots).

Thanks in advance.
 

Sui-cookie

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I'm sure if you make no forces, then ally them in the initialization, you could use all 12 slots :/ That way, it seems like a ffa to the game, when actually it's one team.
 

Inflicted

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um make it ffa, and then change alliances as game starts?
or you could just put them on 2 different teams and say 'teams dont matter' or something and just change at initialisation etc.
 

Ashcroft

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A suggestion to what NooB_GameMkR has said, change the name of force one into Game Host then the second force as Players. That way you could start a game.

~Ash
 

Igor_Z

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Hmm can't you use 10 or 11 players? Then the 11th or 12th player can be used as an enemy in force 2? I think it is a good idea. Many TDs use that...
 
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