Player Spawn?

doramide7

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Trigger:
  • If/Then/Else multiple functions
    • if -
    • Player (Integer A) is playing == to true
    • then -
    • Unit - Create 1 (Unit) for Player(Integer A) at (Position) facing default building degrees (270)
    • else -


^ "If" Comes out as Condition? Is this right?

Correct, btw, (unit) is whatever unit you want, and (position) is the spot you want them spawned, but yes, thats how it works, in order for it to not come out as a condition, you gotta copy it straight from WE

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Ashlebede

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Correct, btw, (unit) is whatever unit you want, and (position) is the spot you want them spawned, but yes, thats how it works, in order for it to not come out as a condition, you gotta copy it straight from WE

... what was that post for?
 
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