Other please test my map

Psiblade94122

In need of sleep
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ok this is just a alfa map, i just want to see if u guys like the concept, ok its a 3rd person shooter, ok so press c to fire and use the arrow keys to move once uve selected your unit, ok so also you can turn left or right when moving forward, you cant be moving forward when shooting (il fix that in the next proto) but you can turn while shooting kk, have fnand constructive critisizum please,

p.s. tell me if i should give up on it

http://www.thehelper.net/forums/attachment.php?attachmentid=35106&d=1261562945

for those who are lazy

the link is a link to the map

and the rest of that thread....

This belongs in the "Members Project" section, I'll still try it out.

I wont try it out cuz its protected, that makes me to not be able to start it from the WE...

1) You should make the name of your map a bit shorter (couldn't see it at first until renaming it)
2) When going to lower terrain the camera doesn't follow the shoulder of the robot
3) The controls are kinda harsh ( + why when you press the down key you turn instead of going back? Robots can't go backwards? ^^)

the protected bit is a lie, i dunno why i put that there

and finally my own suggestions

Make a bullet system, carriorn swarm stick to the gound, considering your gun is not shooting ion missiles (metal slug rocket that drops to the ground and flys forward) this will look ugly (no you cannot raise it off the ground)

Because you have casting animations on your unit, when you push C it sometimes dose not fire because of your current arrow key system (arrow key via movement orders)

You can fix the camera by
JASS:
set udg_REAL = GetLocationZ(udg_Temp_Loc)

REAL would be any real, you do not need an array for this because you are looping the players for the camera (use this + the set offset to get your camera high enough to match the shoulders)

Because you are using waits and running the triggers again, your loops will clash in multiplayer, i suggest you take out the loops and reruns of this trigger and making it run every .2 seconds (as that is the shortest a wait can go anyways so there should be no diffrence) (its around .2, not exactly point to, i dont know the exacts but it should be around that value)

in the initalizations you do not need to set "no unit" as that is the default value

why are you setting the level of the dummy unit to 10? you can set the level of skills using
Trigger:
  • Unit - Set level of ABILITY for UNIT to INTEGER

this way you dont have to loop

i am really tired... i will look into this more tomarrow

the concept of the map is nice (haha knightmares from code geass) but alot of the triggering can be vastly improved upon
 

Bananarama1

Member
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3
You should try adding a jump button, like space bar. I personally it would add to it, as most 3rd person shooters have jump as an option.
 
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