Poison Nova problem

excis

Member
Reaction score
1
Hi, im having some trouble with http://www.hiveworkshop.com/forums/...k-v1-08x-140950/?prev=search=Nova&d=list&r=20 the nova im using is the Poison Nova, the problem is if i have fixed player setting on and order the computer to use it, when he has casted it the poison nova just explodes directly (it's supposed to go into directions and then explode. If i remove fixed player setting it works as intended. Any idea why it's happening? (sorry if u cant understand. Hard to describe it)
 

excis

Member
Reaction score
1
Trigger:
  • Poison Nova Easy
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Poison Nova
    • Actions
      • -------- -------------------------------------------- --------
      • -------- Getting position of casting unit --------
      • -------- -------------------------------------------- --------
      • Set TargetLoc = (Position of (Triggering unit))
      • Unit - Create 1 PoisonNovaDummy / effect for (Owner of (Triggering unit)) at TargetLoc facing Default building facing degrees
      • Animation - Change (Last created unit)'s animation speed to 25.00% of its original speed
      • Unit - Add a 0.25 second Generic expiration timer to (Last created unit)
      • -------- -------------------------------------------- --------
      • -------- Dummy units which forms the Poison Nova has a passive ability --------
      • -------- -------------------------------------------- --------
      • For each (Integer PN_Int) from 1 to 13, do (Actions)
        • Loop - Actions
          • Set TempLoc = (TargetLoc offset by -600.00 towards ((Real(PN_Int)) x 28.00) degrees)
          • Unit - Create 1 Poison Nova Ball for (Owner of (Triggering unit)) at TargetLoc facing TempLoc
          • Unit - Set level of Poison Nova / dps for (Last created unit) to (Level of Poison Nova for (Triggering unit))
          • Unit - Order (Last created unit) to Move To TempLoc
          • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
          • -------- -------------------------------------------- --------
          • -------- Removing point leaks --------
          • -------- -------------------------------------------- --------
          • Custom script: call RemoveLocation(udg_TempLoc)
      • Custom script: call RemoveLocation (udg_TargetLoc)


Here is the Poison Nova Trigger
 

jig7c

Stop reading me...-statement
Reaction score
123
i don't see how fixed player settings and this spell are related...
interesting!
 

Seprest

New Member
Reaction score
15
100% sure it's not a problem with one of the levels of poison nova / dps?


I'm very skeptical of this nova pack as the poison nova doesn't even kill units, it only takes them to very low hp, for whatever reason.
 

Accname

2D-Graphics enthusiast
Reaction score
1,464
try to turn the AI - Guard Positon for the dummys off.

its an AI action.
 

HeX.16

Isn't Trollin You Right Now
Reaction score
131
Trigger:
  • Actions
    • AI - Ignore (Last Created Unit) Guard Position

Put it right after the unit spawned.
 
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