darkmik07
New Member
- Reaction score
- 2
Trigger:
- Call Pokemon
- Events
- Unit - A unit uses an item
- Conditions
- (Item being manipulated) Equal to Pokeball
- Actions
- For each (Integer A) from 1 to PokemonNumber, do (Actions)
- Loop - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item being manipulated) Equal to Pokeball[(Integer A)]
- AlreadyCalled[(Integer A)] = false
- Then - Actions
- Set tmploc = (Position of (Triggering unit))
- Unit - Move PokemonCaptured[(Integer A)] instantly to tmploc
- Set AlreadyCalled[(Integer A)] = true
- Custom Script: call RemoveLocation(udg_tmploc)
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- AlreadyCalled[(Integer A)] = true
- Then - Actions
- Set tmploc = (Center of <rect name>)
- Unit - Move PokemonCaptured[(Integer A)] to tmploc
- Custom Script: call RemoveLocation(udg_tmploc)
- Else - Actions
i want it that if the pokemon evolves you can call it back with the same pokeball. But in this trigger i cant call it back with the same pokeball in the inventory.