Pokemon Catching Trigger

darkmik07

New Member
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2
Its by the 1st part the "Item Type of(Last Created Item)"
Change "last created item" to "item being manipulated"

With such long triggers rather make a test map ffs. Some people.

:D.. its already working. sorry :D

thank you.


Another Queston:

How will i make a trigger that the pokemon's life is 20% before the pokemon trainer can catch him?
 

HeX.16

Isn't Trollin You Right Now
Reaction score
131
Trigger:
  • Catch Pokemon
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Catch Pokemon
    • Actions
      • For each (Integer A) from 1 to MaxPokemon, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Percentage life of (Target unit of ability being cast)) Less than or equal to 20.00
              • (Unit-type of (Target unit of ability being cast)) Equal to Pokemon[(Integer A)]
            • Then - Actions
              • Unit - Rescue (Target unit of ability being cast) for (Owner of (Casting unit)) and Change color
              • Unit - Move (Target unit of ability being cast) instantly to (Center of <rect name>)
              • Game - Display to (All players) the text: ((Name of (Owner of (Casting unit))) + ( has captured a + (Name of (Target unit of ability being cast))))
              • Else - Actions

Its under
Conditions -> Real Comparison -> Percentage of life.
 

darkmik07

New Member
Reaction score
2
i found a bug..

example:

i catched bulbasaur. Then when it evolved to ivysaur i cant call it back
 
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