polar projection clarifying....

yes9111

New Member
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The polar projection BJ function used for like knockback effects?
It takes 2 parameters, right?
What do the 2 parameters mean?
And what does it do?

Code:
function KnockBack
[INDENT]SetUnitLocation(somethinglikethat)(Unit, PolarProjectionBJ()[/INDENT]
so, it returns what?
I'm sorry if I'm not clear enough, but plz help
Thx
 

uberfoop

~=Admiral Stukov=~
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177
If you ever need to specs for a certain function, just place it in a GUI trigger and covert to jass.

PolarProjectionBJ has 3 parameters.

PolarProjectionBJ(point, real, real)

the point is the starting point, the first real is distance, and the second real is degrees.
 

yes9111

New Member
Reaction score
8
ooh. kk thanks.
but the distance means how much distance it moves from it's original position in the angle that you passed?
I got most of it thx!

Edit- Oh and one more thing
You know how if you use Omnislash in dota (juggernaut)? He becomes uncontrollable? I searched it up and does the "cinametics - disable user unit control" work if I just have 1 hero to control?
 
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