Possible "strings" for special effects?

thevoden

New Member
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5
When doing a special effects trigger, it attaches to the "overhead" of unit by default.

What are the other possibly choices? Like i want to put it on the feet, on the arms or chest or somewhere besides way "overhead"

thanks!
 

Ashcat

Hellooo
Reaction score
68
These are all the ones I care to know about >.>

Overhead
Head
Hand,Left
Hand,Right
Foot,Left
Foot,Right
Chest
Origin
Weapon

edit: oops nvm too late >.<
 

thevoden

New Member
Reaction score
5
Code:
Summon Hero
    Events
        Unit - A unit Uses an item
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Item-type of (Item being manipulated)) Equal to Paladin
            Then - Actions
                Unit - Create 1 Paladin for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
                Special Effect - Create a special effect attached to the origin of (Triggering unit) using Abilities\Spells\Other\Silence\SilenceAreaBirth.mdl
            Else - Actions

How come this trigger only does this effect ones? How come the special effect only happens on the caster instead of the unit?
 

Ashcat

Hellooo
Reaction score
68
Code:
Special Effect - Create a special effect attached to the origin of ([COLOR="Red"]Triggering unit[/COLOR]) using Abilities\Spells\Other\Silence\SilenceAreaBirth.mdl
change (Triggering unit) into (Last created unit)
 

Ashcat

Hellooo
Reaction score
68
Yes it is a memory leak if you don't destroy it.

For many special effects you can you the Special Effect - Destroy action right after the creation, and the special effect will still play.
 

thevoden

New Member
Reaction score
5
On the condition of Silence, the special effect does not play.

Any ideas on how to solve this problem?
 

NapaHero

Back from the dead...
Reaction score
43
Store Silence SE in a variable, create it, add a wait to the trigger, and then destroy the variable.
 

thevoden

New Member
Reaction score
5
What if another unit uses an item during the wait time? Then that means the special effect wont be destroyed...
 
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