spyre03
New Member
- Reaction score
- 2
I need some map ideas that are easy to make without too much tweaking.
If you have ideas that are not
-AOS
-RPG
-Sheeptag
-TD
please show me some.
I prefer those with minimal battle.
Or something new.
Here are some of my own ideas, but I can't work on it because it is too hard.
If you like it, then you can take it.
STEALTH:
Players control units with "windwalk" ability. It has cooldown, and the player must reach a goal in a dungeon where there are many enemies with or withour true sight.
The player must sneak through the dungeon, in which a combat is a last resort.
Bomberman:
Based on the classic game. Destroy blocks and plant bombs that are visible. Many items,etc. This shouldn't need much explanation.
Police and Robber:
Two teams - Police and Robber.
Location: Museum, etc (use city scape or something)
Police:
-trys to catch the robber, after which the robber is kept in a jail.
Robber:
-trys to steal an artifact from the core part of museum.
-Can rescue (release) the robbers kept in jail.
-After obtaining the artifact, the player can pass it to someone, or place it somewhere
-the robber must bring the artifact to a cetain location (a cargo,etc)
*killing of each other is possible but not the norm
Police Stalker
The scenario does not make sense but it should work as a game.
Police Leader:
1 of the player from this team goes around the map putting items on the floor.
Spy:
Whole team stalks the Police Leader, and they have to get the items that he drops. Have Windwalk.
Police Stalker:
The remaning Police search around the map for the Spy. Have Windwalk.
- anyone near (AOE) the item, the windwalk ability will turn off.
- the players can kill each other with one hit (arrow or something)
- thus appearing anywhere in the map is risky.
- The police leader is invulnerable
- when dropping item, the police leader cannot drop multiple items in the same area.
- each obtained items increase the points.
- each kills also increase the points
- whichever teams with higher score wins.
- By the way, this can be played in reallife with some changes to the rules.
If you have ideas that are not
-AOS
-RPG
-Sheeptag
-TD
please show me some.
I prefer those with minimal battle.
Or something new.
Here are some of my own ideas, but I can't work on it because it is too hard.
If you like it, then you can take it.
STEALTH:
Players control units with "windwalk" ability. It has cooldown, and the player must reach a goal in a dungeon where there are many enemies with or withour true sight.
The player must sneak through the dungeon, in which a combat is a last resort.
Bomberman:
Based on the classic game. Destroy blocks and plant bombs that are visible. Many items,etc. This shouldn't need much explanation.
Police and Robber:
Two teams - Police and Robber.
Location: Museum, etc (use city scape or something)
Police:
-trys to catch the robber, after which the robber is kept in a jail.
Robber:
-trys to steal an artifact from the core part of museum.
-Can rescue (release) the robbers kept in jail.
-After obtaining the artifact, the player can pass it to someone, or place it somewhere
-the robber must bring the artifact to a cetain location (a cargo,etc)
*killing of each other is possible but not the norm
Police Stalker
The scenario does not make sense but it should work as a game.
Police Leader:
1 of the player from this team goes around the map putting items on the floor.
Spy:
Whole team stalks the Police Leader, and they have to get the items that he drops. Have Windwalk.
Police Stalker:
The remaning Police search around the map for the Spy. Have Windwalk.
- anyone near (AOE) the item, the windwalk ability will turn off.
- the players can kill each other with one hit (arrow or something)
- thus appearing anywhere in the map is risky.
- The police leader is invulnerable
- when dropping item, the police leader cannot drop multiple items in the same area.
- each obtained items increase the points.
- each kills also increase the points
- whichever teams with higher score wins.
- By the way, this can be played in reallife with some changes to the rules.