Post your ideas

spyre03

New Member
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I need some map ideas that are easy to make without too much tweaking.
If you have ideas that are not

-AOS
-RPG
-Sheeptag
-TD

please show me some.

I prefer those with minimal battle.
Or something new.

Here are some of my own ideas, but I can't work on it because it is too hard.
If you like it, then you can take it.

STEALTH:
Players control units with "windwalk" ability. It has cooldown, and the player must reach a goal in a dungeon where there are many enemies with or withour true sight.

The player must sneak through the dungeon, in which a combat is a last resort.

Bomberman:
Based on the classic game. Destroy blocks and plant bombs that are visible. Many items,etc. This shouldn't need much explanation.

Police and Robber:
Two teams - Police and Robber.
Location: Museum, etc (use city scape or something)

Police:
-trys to catch the robber, after which the robber is kept in a jail.

Robber:
-trys to steal an artifact from the core part of museum.
-Can rescue (release) the robbers kept in jail.
-After obtaining the artifact, the player can pass it to someone, or place it somewhere
-the robber must bring the artifact to a cetain location (a cargo,etc)

*killing of each other is possible but not the norm

Police Stalker
The scenario does not make sense but it should work as a game.

Police Leader:
1 of the player from this team goes around the map putting items on the floor.

Spy:
Whole team stalks the Police Leader, and they have to get the items that he drops. Have Windwalk.

Police Stalker:
The remaning Police search around the map for the Spy. Have Windwalk.

- anyone near (AOE) the item, the windwalk ability will turn off.
- the players can kill each other with one hit (arrow or something)
- thus appearing anywhere in the map is risky.
- The police leader is invulnerable
- when dropping item, the police leader cannot drop multiple items in the same area.
- each obtained items increase the points.
- each kills also increase the points
- whichever teams with higher score wins.
- By the way, this can be played in reallife with some changes to the rules.
 
F

Freya Erdane

Guest
Defense Breaker maybe? The defending team has 4 player and the offense 7.
Objective:
Attacker: Kill the defender's king within 1 hour/less
Defender: Protect their king for 1 hour/less

The Attacker is 7 players and defender is 4. 1 Player slot for the castle guardians (CPU).


Attacker team:
Pros:
Can buy bodyguards, every type of bodyguards has their own speciality(should be a hero, but weaker than the main one)
Stronger main heroes.
Get more exp, because there are a lot of easy guardians
Cons:
Enemy has more units, and if the attacker surrounded will be killed/took a lot of damage
Enemy snipers that almost safe in high walls(should be a way to climb the wall)

Defender:
Pros:
A lot of helper, the castle guardians, even they're not too tough they're still reliable
Better equipments, because they're inside castle
Cons:
Can't have any controlled bodyguards
Weaker heroes

-Edit-
Anyone wants to be my team to make this kind of map? I'll need the terrainer, because I cant make a map like a castle. For more info PM me. Im ready with the heroes(I've alot of unused heroes). Also I'll need a lot of item ideas and will this map using races or not. THANKS :D
 
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