Problem w/ triggered spell

Ticer

New Member
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2
I created this spell, which, once cast is suppose to jump from 1 enemy target to another, then once it runs out of targets, blow them all up dealing damage to all the targets it bounced to. The trigger I made used to work just fine, but for some reason has all the sudden stopped working. I've gone over the trigger, the dummy unit, the spell it casts, and other various things a dozen times and can't seem to figure this out. Any ideas or suggestions would be great. Here's the trigger:
Trigger:
  • Firefly
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Firefly
    • Actions
      • Set Firefly_Caster = (Triggering unit)
      • Set Firefly_Tar = (Target unit of ability being cast)
      • Wait until (((Firefly_Tar has buff Firefly ) Equal to True) or ((Firefly_Tar is dead) Equal to True)), checking every 0.10 seconds
      • Set Firefly_Target_Loc = (Position of Firefly_Tar)
      • Set Firefly_Grp = (Units within 400.00 of Firefly_Target_Loc matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) belongs to an enemy of (Owner of Firefly_Caster)) Equal to True) and ((((Matching unit) is Magic Immune) Equal to False) and ((((Matc
      • Set Loops = (Number of units in Firefly_Grp)
      • Unit - Create 1 Dummy for (Owner of Firefly_Caster) at Firefly_Target_Loc facing Default building facing degrees
      • Set Dummy_Unit = (Last created unit)
      • Custom script: call RemoveLocation(udg_Firefly_Target_Loc)
      • For each (Integer A) from 1 to Loops, do (Actions)
        • Loop - Actions
          • Set Firefly_Next_Tar = (Random unit from Firefly_Grp)
          • Set Next_Tar_Loc = (Position of Firefly_Next_Tar)
          • Unit Group - Remove Firefly_Next_Tar from Firefly_Grp
          • Unit - Order Dummy_Unit to Neutral Alchemist - Acid Bomb Firefly_Next_Tar
          • Wait until (((Firefly_Next_Tar has buff Firefly ) Equal to True) or ((Firefly_Next_Tar is dead) Equal to True)), checking every 0.10 seconds
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Firefly_Grp is empty) Equal to True
            • Then - Actions
              • Set FireflyExplode_Grp = (Units in (Playable map area) matching (((Matching unit) has buff Firefly ) Equal to True))
              • Unit Group - Pick every unit in FireflyExplode_Grp and do (Actions)
                • Loop - Actions
                  • Unit - Cause Firefly_Caster to damage (Picked unit), dealing ((Real((Number of units in FireflyExplode_Grp))) x (20.00 x (Real((Level of Firefly for Firefly_Caster))))) damage of attack type Hero and damage type Normal
                  • Unit - Remove Firefly buff from (Picked unit)
                  • Special Effect - Create a special effect attached to the origin of (Picked unit) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
                  • Sound - Play RainOfFireTarget3 <gen> at 100.00% volume, attached to (Picked unit)
                  • Wait 0.00 seconds
                  • Special Effect - Destroy (Last created special effect)
                  • Sound - Destroy (Last played sound)
                  • Custom script: call DestroyGroup(udg_FireflyExplode_Grp)
            • Else - Actions
          • Unit - Move Dummy_Unit instantly to Next_Tar_Loc
          • Custom script: call RemoveLocation(udg_Next_Tar_Loc)
      • Unit - Remove Dummy_Unit from the game
      • Custom script: call DestroyGroup(udg_Firefly_Grp)
 

Whisky

New Member
Reaction score
45
I advice you to create many dummies in order to make this work.

Save the location of the target but don't create the first dummy
Trigger:
  • Set Firefly_Next_Tar_Loc = Position of (Target unit of ability being cast)

Then change the first loop actions to these
Trigger:
  • For each (Integer A) from 1 to Loop, do (Actions)
    • Loop - Actions
      • Unit - Create 1 Dummy for Triggering Player at Next_Tar_Loc facing Default building facing degrees
      • Set Firefly_Next_Tar = (Random unit from Firefly_Grp)
      • Set Firefly_Next_Tar_Loc = (Position of Firefly_Next_Tar)
      • Unit Group - Remove Firefly_Next_Tar from Firefly_Grp
      • Unit - Order (Last created unit) to Neutral Alchemist - Acid Bomb Firefly_Next_Tar
      • Unit - Add 1.00 second Generic Expiration timer for (last created unit)
      • Rest of the actions here


At least it is worth of trying..
 

Ticer

New Member
Reaction score
2
Fixed the problem, I don't if it was the recent patch that messed things up or not, but I got working again by breaking the trigger into 2 separate triggers that run off each other.
 
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