Problem with 2 triggers

0zaru

Learning vJASS ;)
Reaction score
60
Well here are the triggers, don't telll me that they leak 'couse they were leakless but now i am trying to fix them and don't know how..

Code:
Needed level
    Events
        Time - Every 2.00 seconds of game time
    Conditions
    Actions
        Player Group - Pick every player in Force[1] and do (Actions)
            Loop - Actions
                Unit Group - Pick every unit in (Units owned by (Picked player) matching ((((Matching unit) is A Hero) Equal to True) and ((Level of (Matching unit)) Greater than or equal to 17))) and do (Actions)
                    Loop - Actions
                        Unit Group - Add (Picked unit) to TMP_G[1]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Number of units in TMP_G[1]) Greater than 0
                (Number of units in TMP_G[1]) Equal to (Number of players in Forces[1])
                AlreadyinQuest[1] Equal to False
                Hasquestedlab[1] Equal to 0
                Lab[2] Equal to False
            Then - Actions
                Unit - Pause all units
                Set AlreadyinQuest[1] = True
                Game - Display to (All players) the text:some text
                Game - Display to Forces[1] for 120.00 seconds the text: more text
                Unit Group - Pick every unit in TMP_G[1] and do (Actions)
                    Loop - Actions
                        Unit - Move (Picked unit) instantly to (Center of Principio del laberinto <gen>)
                Countdown Timer - Start LabTimer[1] as a One-shot timer that will expire in 120.00 seconds
                Countdown Timer - Create a timer window for (Last started timer) with title Time
                Countdown Timer - Change the color of the title for (Last created timer window) to (100.00%, 0.00%, 20.00%) with 0.00% transparency
                Countdown Timer - Change the color of the time for (Last created timer window) to (20.00%, 80.00%, 20.00%) with 0.00% transparency
                Set LabTimer[1] = (Last started timer)
                Set VentanaLab[1] = (Last created timer window)
                Set Lab[1] = True
                Trigger - Lose <gen> the event (Time - LabTimer[1] expires)
                Unit - Unpause all units
            Else - Actions
        Player Group - Pick every player in Force[2] and do (Actions)
            Loop - Actions
                Unit Group - Pick every unit in (Units owned by (Picked player) matching ((((Matching unit) is A Hero) Equal to True) and ((Level of (Matching unit)) Greater than or equal to 17))) and do (Actions)
                    Loop - Actions
                        Unit Group - Add (Picked unit) to TMP_G[2]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Number of units in TMP_G[2]) Greater than 0
                (Number of units in TMP_G[2]) Equal to (Number of players in Forces[2])
                AlreadyinQuest[2] Equal to False
                Hasquestedlab[2] Equal to 0
                Lab[1] Equal to False
            Then - Actions
                Unit - Pause all units
                Set AlreadyinQuest[2] = True
                Game - Display to (All players) the text:Some text..
                Game - Display to Forces[2] for 120.00 seconds the text: more text...
                Unit Group - Pick every unit in TMP_G[2] and do (Actions)
                    Loop - Actions
                        Unit - Move (Picked unit) instantly to (Center of PLB <gen>)
                Countdown Timer - Start LabTimer[2] as a One-shot timer that will expire in 120.00 seconds
                Countdown Timer - Create a timer window for (Last started timer) with title Tiempo
                Countdown Timer - Change the color of the title for (Last created timer window) to (100.00%, 0.00%, 20.00%) with 0.00% transparency
                Countdown Timer - Change the color of the time for (Last created timer window) to (20.00%, 80.00%, 20.00%) with 0.00% transparency
                Set LabTimer[2] = (Last started timer)
                Set WindowLab[2] = (Last created timer window)
                Set Lab[2] = True
                Trigger - Add to Lose <gen> the event (Time - LabTimer[2] expires)
                Unit - Unpause all units
            Else - Actions
        Custom script: call DestroyGroup(udg_TMP_G[1])
        Custom script: call DestroyGroup(udg_TMP_G[2])
And here is the second. Gives me the same error
Code:
nivel
    Events
        Time - Every 3.00 seconds of game time
    Conditions
        (Searinox 0120 <gen> is alive) Equal to True
    Actions
        Player Group - Pick every player in Force[1] and do (Actions)
            Loop - Actions
                Unit Group - Pick every unit in (Units owned by (Picked player) matching ((((Matching unit) is A Hero) Equal to True) and ((Level of (Matching unit)) Greater than or equal to 25))) and do (Actions)
                    Loop - Actions
                        Unit Group - Add (Picked unit) to TMP_G[3]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Number of units in TMP_G[3]) Greater than 0
                (Number of units in TMP_G[3]) Equal to (Number of players in Forces[1])
                AlreadyinQuest[1] Equal to False
                HasquestedSX[1] Equal to 0
                Searix[2] Equal to False
            Then - Actions
                Unit - Pause all units
                Set AlreadyinQuest[1] = True
                Game - Display to (All players) the text: more text
                Game - Display to Forces[1] for 120.00 seconds the text: some text
                Unit Group - Pick every unit in TMP_G[3] and do (Actions)
                    Loop - Actions
                        Unit - Move (Picked unit) instantly to (Center of Searinox <gen>)
                Countdown Timer - Start SeaTimer[1] as a One-shot timer that will expire in 120.00 seconds
                Countdown Timer - Create a timer window for (Last started timer) with title Tiempo
                Countdown Timer - Change the color of the title for (Last created timer window) to (98.00%, 41.00%, 20.00%) with 0.00% transparency
                Countdown Timer - Change the color of the time for (Last created timer window) to (20.00%, 80.00%, 100.00%) with 0.00% transparency
                Set VentanaSX[1] = (Last created timer window)
                Set SeaTimer[1] = (Last started timer)
                Set Searix[1] = True
                Trigger - Lose2 <gen> the event (Time - SeaTimer[1] expires)
                Unit - Unpause all units
            Else - Actions
        Player Group - Pick every player in Force[2] and do (Actions)
            Loop - Actions
                Unit Group - Pick every unit in (Units owned by (Picked player) matching ((((Matching unit) is A Hero) Equal to True) and ((Level of (Matching unit)) Greater than or equal to 25))) and do (Actions)
                    Loop - Actions
                        Unit Group - Add (Picked unit) to TMP_G[4]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Number of units in TMP_G[4]) Greater than 0
                (Number of units in TMP_G[4]) Equal to (Number of players in Forces[2])
                AlreadyinQuest[2] Equal to False
                HasquestedSX[2] Equal to 0
                Searix[1] Equal to False
            Then - Actions
                Unit - Pause all units
                Set AlreadyinQuest[2] = True
                Game - Display to (All players) the text: some text
                Game - Display to Forces[2] for 120.00 seconds the text: more text
                Unit Group - Pick every unit in TMP_G[4] and do (Actions)
                    Loop - Actions
                        Unit - Move (Picked unit) instantly to (Center of Searinox <gen>)
                Countdown Timer - Start SeaTimer[2] as a One-shot timer that will expire in 120.00 seconds
                Countdown Timer - Create a timer window for (Last started timer) with title Tiempo
                Countdown Timer - Change the color of the title for (Last created timer window) to (98.00%, 41.00%, 20.00%) with 0.00% transparency
                Countdown Timer - Change the color of the time for (Last created timer window) to (20.00%, 80.00%, 100.00%) with 0.00% transparency
                Set SeaTimer[2] = (Last started timer)
                Set VentanaSX[2] = (Last created timer window)
                Set Searix[2] = True
                Trigger - Add to Lose2 <gen> the event (Time - SeaTimer[2] expires)
                Unit - Unpause all units
            Else - Actions
        Custom script: call DestroyGroup(udg_TMP_G[3])
        Custom script: call DestroyGroup(udg_TMP_G[4])

Well i am spanish and i have my editor in spanish, so i opened the map with WEU for give you some more info...

Here is the error
The Trigger doesn't work.
EDIT: I am using New Gen World Editor. It says that when i test the map
EDIT 2: I am uploading again the img
 
1

1337D00D

Guest
That means you're destroying a group after it's been already destroyed.
 

0zaru

Learning vJASS ;)
Reaction score
60
can you be more explicity ?

Ok now it doesn't display that text, but it still doesn't work.. Any idea why ?
 

0zaru

Learning vJASS ;)
Reaction score
60
*bump*
Please answer to my last question about the triggers, i am annoyed..
 
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