Problem with an Esnare Spell!

Da_HP_Geek

New Member
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I got some problem with this Esnare Spell. I just Ensnare 1, when I will Ensnare all in the AoE... Pllz tell me whats wrong or edit in the map and save it!

JASS:
scope MassEnsnare initializer EnsnareInit

globals
    private integer MAIN_ABILITY = 'A000'
    private integer DUMMY_UNIT = 'h000'
    
    private group UnitGroup = CreateGroup()
    private unit u
    private unit dummy
endglobals

private function DetectSpell takes nothing returns boolean
    if GetSpellAbilityId() == MAIN_ABILITY then
    return true
    endif
    return false
endfunction

private function FilterUnits takes nothing returns boolean
    local unit ta = GetFilterUnit()
    return IsUnitAliveBJ(ta) == true and IsUnitOwnedByPlayer(ta, GetOwningPlayer(u)) == false and IsPlayerAlly(GetOwningPlayer(ta), GetOwningPlayer(u)) == false
endfunction

private function DoThis takes nothing returns nothing
    call IssueTargetOrder(dummy, "ensnare", GetEnumUnit())
endfunction

private function Actions takes nothing returns nothing
    local location UL
    local location LOC = GetSpellTargetLoc()
    set u = GetTriggerUnit()
    set UL = GetUnitLoc(u)
    set dummy = CreateUnitAtLoc(GetOwningPlayer(u), 'h000', GetUnitLoc(u), bj_UNIT_FACING)
    call GroupEnumUnitsInRangeOfLoc(UnitGroup, LOC, 300.00, Condition(function FilterUnits))
    call ForGroup(UnitGroup, function DoThis)
    call GroupClear(UnitGroup)
endfunction

private function EnsnareInit takes nothing returns nothing
    local trigger t = CreateTrigger()
    call TriggerRegisterAnyUnitEventBJ(t, EVENT_PLAYER_UNIT_SPELL_EFFECT)
    call TriggerAddCondition(t, Condition(function DetectSpell))
    call TriggerAddAction(t, function Actions)
endfunction
endscope
 

Renendaru

(Evol)ution is nothing without love.
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Instead of posting a map, why not the code itself?
 

jig7c

Stop reading me...-statement
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post your ensare triggers, if you have any in this forum... it is much easier and faster for us to help you...
 
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456
Is this written by you? Try creating the dummy in the ForGroup callback.. meaning that 1 dummy per 1 spell target.
 

Da_HP_Geek

New Member
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Actually not ;) A friend made it for me, but he couldn't get it to work... And he was to lazy to ask whats wrong so I have to do it ^^
 

Tamisrah

Active Member
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16
I believe you even need one dummy caster per target. SpellCast isn't instant so the caster gets only one order if you order it multiple times in one function/thread without waits.
 

l1lshadow

New Member
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I had a problem like this too I think it's the spell cooldown and/or mana cost.
Edit: I did not see file sorry don't read this =].
 

Naga'sShadow

Ultra Cool Member
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49
Its not the dummy is the spell, you need to make a dummy for each unit that ends up being targeted.

JASS:
set dummy = CreateUnitAtLoc(GetOwningPlayer(u), 'h000', GetUnitLoc(u), bj_UNIT_FACING)


Move this line up to your forgroup function so a dummy is made for each unit. Also remember to give the dummy an expiration timer afterwards. Otherwise you'll clog of memroy with dummies that aren't' being used.
 
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