Problem with Items for new Hero

Azog

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Guys do not know how to do that to me after passing the switch all Items transferred to the newly created Hero?

I´m for this been stupid :banghead: :banghead: :banghead:

spinac.png


PS. I'm Czech
 

dorbian

New Member
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Now to be honest, i'm a bit at loss with the Chech, but what you could do is cycle through the inventory of your current char ( the one that enters a region )
do a:
Trigger:
  • Actions
    • For each (Integer A)from1 to 6, do (Actions)
      • Loop - Actions
        • Hero - Drop the item from slot (Integer A) of (Triggering unit)
        • Hero - Give (Last dropped item) to Heroes


that should do the trick i think, haven't tested it but this should make it possible as it routes through all the inventory slots ;)

EDIT:

Shove this in before you remove the triggering unit ;)


-D
 

Azog

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and know how to do that when a player puts Item so that it could not another player, destroy or collect?
 

dorbian

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you could do it differently as the initial unit is destroyed.

Create an item variable in the loop, set the variable value to the item carried by the hero in the heroes variable, in slot Integer A

Trigger:
  • Actions
    • For each (Integer A) from 1 to 6, do (Actions)
      • Loop - Actions
      • Set items = (Item carried by (Triggering Unit) in slot (integer A))
      • Hero - Give items to heroes


items is a variable for items and heroes is the variable you created for the newly created hero
 

Azog

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Super much thanks, but still do not know how to do it. that if you kill the boss so it creates the item (I have this) and I was the first port for first region and blue player (if it is near me) that portno to another area?
 

WolfieeifloW

WEHZ Helper
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372
Also, just for future reference, you don't need to screenshot your trigger.
You can right-click on the name of the trigger, above "Events", and select "Copy As Text...".
Then, come back to the forums, and paste the code between [noparse]
Trigger:
[/noparse] tags.
 

Azog

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Trigger:
  • Drop z Jednotek Kop?_rovat
    • Ud??losti
      • Jednotka - A unit Zem?™el
    • Podm?_nky
    • Ä?innosti
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • Jestli??e - podm?_nky
          • (Unit-type of (Triggering unit)) Rovn?? se |cff00FF00[Boss]|r Zabij??k
        • Potom - akce
          • P?™edmÄ›t - Create (Random level 8 item-type) at (Center of Boss <gen>)
          • P?™edmÄ›t - Create (Random level 8 item-type) at (Center of Boss Kop?_rovat <gen>)
          • Wait 1.00 game-time seconds
          • Jednotka - Move Hero instantly to (Center of Boss <gen>)
          • Wait 10.00 game-time seconds
          • Jednotka - Create 1 (Unit-type of (Triggering unit)) for Neutr??ln?_ nep?™??telsk?? at (Position of (Triggering unit)) facing Standardn?_ orientace budov degrees
        • Jinak - akce


This script WC3 dont kompatibility for Czech Languages

This is a Screenshot
scrn.png
 

dorbian

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I think the Czech is indeed a barrier at the moment.

Just to get this straight, you kill a boss, the boss has an item, you want the person who kills the boss to get an item or everyone that is near the boss at that moment he dies to get the item?

i thought you where moving the items from your old character to your new character.

I'll wait for your reply :)
 

Azog

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It has it that when we work with the boss 2 boss after his death creates the item on the boss and boss2 random item from category 8 (Rating item). for each area 1 and the first portno area after his death, playing the red and the second player blue

my English is terrible I use translate.
 

TheOverWhelm

Member
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16
Sorry about this. Translate is kind of difficult to understand
So you want to move every player's hero to a different bank and create a random item from Category 8 for each one?
 

Azog

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I do not know how to do that after the death of a hero unit after being killed or attacked at least it got to the place where he formed the aforementioned Items
 

dorbian

New Member
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Try to do it in such a way that it moves all units but not the triggering unit, put them in variables if you have to ;)
 
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