The problem i get is this look down for pitchur
Pitchur
Triggers
Thoose are the triggers , why does it get all blank like that?
the first timer workes and gets destroyed but the secound just get all blank no numbers inside it
Pitchur
Triggers
Code:
dgstarter
Events
Dialog - A dialog button is clicked for aba
Conditions
(Clicked dialog button) Equal to abawindow[1]
Actions
Countdown Timer - Start dg[1] as a One-shot timer that will expire in 60.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Next Wave in:
Countdown Timer - Show (Last created timer window)
Countdown Timer - Change the color of the time for (Last created timer window) to (100.00%, 80.00%, 50.00%) with 0.00% transparency
Set dgwindow[1] = (Last created timer window)
Set dg[1] = (Last started timer)
Code:
Start Wave
Events
Time - dg[1] expires
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Dungeon fight 1 <gen>)) Greater than or equal to 1
Then - Actions
Countdown Timer - Destroy dgwindow[1]
Unit - Create 5 Rat for Neutral Hostile at (Center of Dungeon fight 1 <gen>) facing Default building facing degrees
Countdown Timer - Start dg[2] as a One-shot timer that will expire in 60.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Wave 2 in:
Countdown Timer - Show (Last created timer window)
Countdown Timer - Change the color of the time for (Last created timer window) to (100.00%, 80.00%, 50.00%) with 0.00% transparency
Set dgwindow[2] = (Last created timer window)
Set dg[2] = (Last started timer)
Else - Actions
Code:
Wave 2
Events
Time - dg[2] expires
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Dungeon fight 1 <gen>)) Greater than or equal to 1
Then - Actions
Countdown Timer - Destroy dgwindow[2]
Unit - Create 5 Rabbit for Neutral Hostile at (Center of Dungeon fight 1 <gen>) facing Default building facing degrees
Countdown Timer - Start dg[3] as a One-shot timer that will expire in 60.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Wave 3 in:
Countdown Timer - Show (Last created timer window)
Countdown Timer - Change the color of the time for (Last created timer window) to (100.00%, 80.00%, 50.00%) with 0.00% transparency
Set dgwindow[3] = (Last created timer window)
Set dg[3] = (Last started timer)
Else - Actions
Code:
Wave 3
Events
Time - dg[3] expires
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Dungeon fight 1 <gen>)) Greater than or equal to 1
Then - Actions
Countdown Timer - Destroy dgwindow[3]
Unit - Create 3 Rabbit for Neutral Hostile at (Center of Dungeon fight 1 <gen>) facing Default building facing degrees
Unit - Create 5 Rat for Neutral Hostile at (Center of Dungeon fight 1 <gen>) facing Default building facing degrees
Countdown Timer - Start dg[4] as a One-shot timer that will expire in 60.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Wave 4 in:
Countdown Timer - Show (Last created timer window)
Countdown Timer - Change the color of the time for (Last created timer window) to (100.00%, 80.00%, 50.00%) with 0.00% transparency
Set dgwindow[4] = (Last created timer window)
Set dg[4] = (Last started timer)
Else - Actions
Thoose are the triggers , why does it get all blank like that?
the first timer workes and gets destroyed but the secound just get all blank no numbers inside it