Question:Win/Lose(once again)

brodygs9630

TH.net Regular
Reaction score
6
I recently posted a tread that I need help finding a Win/Lose trigger for my game(Survive the Lava Lord).Someone told me to do SOMETHING like this:

Win/Lose trigger:

Trigger:
  • Events
    • Time - Elapsed game time is 82.00 seconds
    • Conditions
    • Actions
      • Set Leak_Group = (Units of type Human Explorer)
      • Set count_explorers = 11
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • count_explorers Equal to 0
        • Then - Actions
          • Game - Display to (All players) for 15.00 seconds the text: The Lava Lord has k...
          • Wait 15.00 seconds
          • Game - Victory Player 12 (Brown) (Show dialogs, Show scores)
        • Else - Actions
          • Unit Group - Pick every unit in Leak_Group and do (Actions)
            • Loop - Actions
              • Game - Display to (All players) for 2.00 seconds the text: The Explorers have ...
              • Wait 2.00 seconds
              • If (((Picked unit) is alive) Equal to True) then do (Game - Victory (Owner of (Picked unit)) (Show dialogs, Show scores)) else do (Game - Defeat (Owner of (Picked unit)) with the message: Oh No!You died =()
              • Set Lava_Lord = (Units owned by Player 12 (Brown))
              • Game - Display to Player Group - Player 12 (Brown) for 15.00 seconds the text: You let the Exlorer...
              • Unit Group - Pick every unit in Lava_Lord and do (Game - Defeat (Owner of (Picked unit)) with the message: The Explorers got a...)


For some reason,it didn't work.I'm guessing that the varibles are wrong. But anyways, I was hoping I could find a different trigger.All help needed!

PS:Help = +rep!
 

WolfieeifloW

WEHZ Helper
Reaction score
372
What didn't work exactly?
It looks like it should work.
Leak_Group should be a Unit Group variable and count_explorers should be an Integer variable.

Also, outside of the loop at the end don't forget to add:
Code:
Custom Script:   call DestroyGroup(udg_Leak_Group)

EDIT: Oh, remove the 2 second wait.
Wait's bug up inside of loops.
 

WolfieeifloW

WEHZ Helper
Reaction score
372
Trigger:
  • TRIGGER
    • Events
      • Time - Elapsed game time is 82.00 seconds
    • Conditions
    • Actions
      • Set Leak_Group = (Units of type Human Explorer)
      • Set count_explorers = 11
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • count_explorers Equal to 0
        • Then - Actions
          • Game - Display to (All players) for 15.00 seconds the text: The Lava Lord has k...
          • Wait 15.00 seconds
          • Game - Victory Player 12 (Brown) (Show dialogs, Show scores)
        • Else - Actions
          • Unit Group - Pick every unit in Leak_Group and do (Actions)
            • Loop - Actions
              • Game - Display to (All players) for 2.00 seconds the text: The Explorers have ...
              • If (((Picked unit) is alive) Equal to True) then do (Game - Victory (Owner of (Picked unit)) (Show dialogs, Show scores)) else do (Game - Defeat (Owner of (Picked unit)) with the message: Oh No!You died =()
              • Set Lava_Lord = (Units owned by Player 12 (Brown))
              • Game - Display to Player Group - Player 12 (Brown) for 15.00 seconds the text: You let the Exlorer...
              • Unit Group - Pick every unit in Lava_Lord and do (Game - Defeat (Owner of (Picked unit)) with the message: The Explorers got a...)
    • Custom Script: call DestroyGroup(udg_Leak_Group)
 

Sim

Forum Administrator
Staff member
Reaction score
534
Are you sure it triggers correctly when the Lava Lord is the only one left alive?
 

Sim

Forum Administrator
Staff member
Reaction score
534
Trigger:
  • Set count_explorers = 11
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • count_explorers Equal to 0


Hmm. I would like to see that Equal to 0. :)
 

WolfieeifloW

WEHZ Helper
Reaction score
372
Touché.

Shouldn't "count_explorers" be set at Map Init?
Then have a trigger to check when an explorer dies and -1 from "count_explorers"?
 

Sim

Forum Administrator
Staff member
Reaction score
534
Or do what I did.

Set count_explorers = (Number of units in Leak_Group)
 

RibljaCorba

TH.net Regular
Reaction score
5
u making td map? if u need help with triggers win lose for TD then visin youtube some tutorials about TD
 
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