Quests......

eclypt

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to talk:
Trigger:
  • Cinematic - Send transmission to (Player group(Player 1 (Red))) from MY_UNIT named Myname: Play No sound and display Hello World!. Modify duration: Set to 5.00 seconds and Wait


Cinematic = Category

Send transmission to (Player Group(Player 1(Red))) = i converted player group so i can send to just one player, or leave All players to show to everyone

from MY_UNIT = choose your "talking" unit here.

named Myname = this will be the name of MY_UNIT

play No sound and display Hello World! = if she/he'll not to play any spech sound. choose "Play No Sound" and by the way display what he/she'll talk, like mine "Hello World!"

Modify duration: Set to 5.00 seconds and Wait = If i Set to 5.00, the talking duration will run for 5 seconds. if i ADD, it'll will be 5 Seconds + the time you add. ("The Duration for NO SOUND is 5 seconds") when you have a sound to this unit. he'll speak for the time the sound play.

And Wait: this will wait for the unit to "talk" to run another actions
And Don't Wait: This will run another actions while this unit is talkin

Trigger:
  • Unit - Order MY_ANOTHER_UNIT to Move To MY_POINT


This will issue a order to "MY_ANOTHER_UNIT" to move to MY_POINT wich is setted with a Point Variable. do not forget to remove the leak after all

Trigger:
  • Custom script: call RemoveLocation(udg_MY_POINT)


This will call a function to remove the location (point).
 
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