Quick Jump question And A multiple target trigger?

Teach101

New Member
Reaction score
4
Slash n Crash
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Slash N Crash
Actions
Unit - Turn collision for (Triggering unit) Off
Unit - Add classification of A flying unit to (Triggering unit)
Animation - Change (Triggering unit) flying height to 900.00 at 200.00
Unit - Cause (Triggering unit) to damage circular area after 1.00 seconds of radius 100.00 at (Target point of ability being cast), dealing 500.00 damage of attack type Spells and damage type Normal

And the other question is... how do you like target everyone around a unit and make the equal to place [array] but with different numbers on the array?
 

Man-o-Bomb

New Member
Reaction score
30
Add every unit around you to a unit group.
Set integer: Number of units in that unit group.
For each integer between 1 and integer:
Pick random unit from unit group
Remove unit from unit group
(Do something here)
 
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