Lose HP
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Set life of Hero to ((Percentage life of Hero) - 1.00)
Is it possible to trigger a unit to loose healt over time or u have to do it by add a bility that do that?!
Thx in advance
losing life per seconds
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Set life of ([B]your unit[/B]) to ((Life of ([B]your unit[/B])) - 10.00)
abilty losing life
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Custom script: set bj_wantDestroyGroup=true
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Triggering unit) has buff Animate Dead) Equal to True)) and do (Actions)
Loop - Actions
Unit - Cause ([B]your unit[/B]) to damage (Picked unit), dealing 10.00 damage of attack type Spells and damage type Normal
How can u do that?!Code:Unit - Set life of (your unit) to ((Life of (your unit)) [COLOR="Red"] - 1.00[/COLOR])
The function is only
Code:Unit - Set life of (your unit) to ((Life of (your unit))