Random Artillery?

Taishaku

New Member
Reaction score
9
So I made a unit with an instantaneous attack and this trigger:

Coastal Howitzer Target
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Coastal Howitzer
Actions
Set HowitzerPoint = (Region centered at (Position of (Attacked unit)) with size (900.00, 900.00))
Unit - Add Inferno to (Attacking unit)
Unit - Order (Attacking unit) to Undead Dreadlord - Inferno (Random point in HowitzerPoint)
Unit - Remove Inferno from (Attacking unit)

No flaming demons flying around when dummies (Battleships) are shot at...
 

Tyman2007

Ya Rly >.
Reaction score
74
Can you use indentations please? it makes it easier to read. (Right click on trigger name right above events and click copy as text)

Anyway.. Make HowitzerPoint a point variable and do position of attacked unit.
make a unit variable and set attacking unit to that variable. Then instead of attacking unit put the variable.

Make a real variable and set it to math - Random integer between 0 and 900
Make another real variable and set it to math - Random integer between 0 and 900

Then, order attacking unit to whatever to point with offset. Point = HowitzerPoint, Offset would be the first real u made. Degrees would be he second real you made.

It takes out the need for a region.

i dont really know what ur trigger is suppost to do.
 

Draphoelix

It's not the wintercold that's killing me
Reaction score
132
Try using Wait. Since your removing the ability right after maybe he doesn't have enough time to cast it?

Btw: Remove the leaks. It will cause enormous lag.
 

Taishaku

New Member
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9
You know what, I'm currently thinking Inferno cannot be casted on water.

But er, it's a tower that hits something, then casts Inferno at a random point in 900x900 region centered about the target that was hit.
 

Taishaku

New Member
Reaction score
9
Try using Wait. Since your removing the ability right after maybe he doesn't have enough time to cast it?

Btw: Remove the leaks. It will cause enormous lag.

How do I remove the leaks? Is it that custom script stuff? Anyone want to explain to me how that all works? =(

And yeah I think it's the water stopping it. Rain of Fire works.
 

Tyman2007

Ya Rly >.
Reaction score
74
If you did something like what i said then you would need to do
call RemoveLocation(udg_point)

Call, basically calls to do something, like you call for someone to get you a glass of water.

RemoveLocation. Basically clears a point that is defined.

() A set of parenthesis.. of course.. Basically any arguments that may occur. Basically its defining what it is doing this for.

udg_ or User Defined Global, genarally indicates that you created the variable manually.

point which is the variable name you are wanting to remove. Change it to whatever the point name is.

That removes one memory leak. By using sets instead of event responses you should get a lot less lag.
 

Draphoelix

It's not the wintercold that's killing me
Reaction score
132
Code:
Coastal Howitzer Target
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Coastal Howitzer
Actions
Point = (Position of (Attacking unit))
Set HowitzerPoint = (Region centered at Point with size (900.00, 900.00))
Unit - Add Inferno to (Attacking unit)
Set RanPoint = (Random point in HowitzerPoint)
Unit - Order (Attacking unit) to Undead Dreadlord - Inferno RanPoint
Unit - Remove Inferno from (Attacking unit)
call RemoveLocation(udg_RanPoint)
call RemoveLocation(udg_HowitzerPoint)
call RemoveLocation(udg_Point)

Like that
 

Tyman2007

Ya Rly >.
Reaction score
74
Code:
Coastal Howitzer Target
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Coastal Howitzer
Actions
Point = (Position of (Attacking unit))
Set HowitzerPoint = (Region centered at Point with size (900.00, 900.00))
Unit - Add Inferno to (Attacking unit)
Set RanPoint = (Random point in HowitzerPoint)
Unit - Order (Attacking unit) to Undead Dreadlord - Inferno RanPoint
Unit - Remove Inferno from (Attacking unit)
call RemoveLocation(udg_RanPoint)
call RemoveLocation(udg_HowitzerPoint)
call RemoveLocation(udg_Point)

Like that

That code would only work if the spell was instant cast. if the spell ISNT instant cast then you need to make it instant cast by setting the cast time on it to 0.
 

Taishaku

New Member
Reaction score
9
Casting Time is zero.

I get an error when I do calls...? It disables the trigger when I save. Is this normal? =(
 
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