Random Hero for my AI

BSJikan

New Member
Reaction score
5
So I did these.
Code:
Random Hero Setup
    Events
        Map initialization
    Conditions
    Actions
        Set Total_Heroes = 16
        Set Random_Count = 16
        Set Hero_Array[1] = Paladin
        Set Hero_Array[2] = Archmage
        Set Hero_Array[3] = Mountain King
        Set Hero_Array[4] = Blood Mage
        Set Hero_Array[5] = Blademaster
        Set Hero_Array[6] = Far Seer
        Set Hero_Array[7] = Tauren Chieftain
        Set Hero_Array[8] = Shadow Hunter
        Set Hero_Array[9] = Death Knight
        Set Hero_Array[10] = Lich
        Set Hero_Array[11] = Dreadlord
        Set Hero_Array[12] = Crypt Lord
        Set Hero_Array[13] = Keeper of the Grove
        Set Hero_Array[14] = Priestess of the Moon
        Set Hero_Array[15] = Demon Hunter
        Set Hero_Array[16] = Warden
        For each (Integer A) from 1 to 3, do (Actions)
            Loop - Actions
                Set Random_Data[(Integer A)] = (Integer A)
Code:
Player 1 Remove AI Hero Item
    Events
        Map initialization
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Player 1 (Red) slot status) Equal to Is playing
                (Player 1 (Red) controller) Equal to User
            Then - Actions
                Item - Remove AI Hero Creator 0282 <gen>
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Player 1 (Red) slot status) Equal to Is unused
            Then - Actions
                Item - Remove AI Hero Creator 0282 <gen>
            Else - Actions
                Do nothing
Code:
Random Hero for Player 1 AI
    Events
        Time - Elapsed game time is 20.00 seconds
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Item-type of AI Hero Creator 0282 <gen>) Equal to AI Hero Creator
            Then - Actions
                Game - Display to (All players) the text: AI Player 1 has bee...
                Set Random_Hero = (Random integer number between 1 and Random_Count)
                Unit - Create 1 Hero_Array[Random_Data[Random_Hero]] for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
                Set Random_Data[Random_Hero] = Random_Count
                Set Random_Count = (Random_Count - 1)
                Item - Remove AI Hero Creator 0282 <gen>
            Else - Actions
                Do nothing

And it worked once. And now it dosen't work. So, I was woundering what I was missing.

And what do I need to do to add it so that the AI uses the Random Hero given. They won't use it, they only use the ones that they make from the Altar(Which I'm going to fix it so that no one can make another unit from the Altar).
 

Tinki3

Special Member
Reaction score
418
You should simplify your arrays like this:
Code:
Random Hero
    Events
    Conditions
    Actions
        Set Random_Hero[1] = Peasant
        Set Random_Hero[2] = Footman
        Set Random_Hero[3] = Knight
        Set Random_Hero[4] = Rifleman
        --------
        Then have this next part in the hero creation trig:
        Unit - Create 1 Random_Hero[(Random integer number between 1 and 4)] for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees

There is no need for that 'Random_Data' becuase your arrays can be randomized enough using random integers.

Also, there is no need for that 'Do Nothing' action. After all, it does nothing except take up space in your triggers, doesn't it? And your triggers would work fine even without that action.
 

BSJikan

New Member
Reaction score
5
It's for my tard of a friend. He dosen't understand that showing nothing means do nothing there... Even when I showed him it worked the same either way, he still didn't believe me.

But back on the point, I'm not quite sure I understand what you're saying. Do you mean to say I possible don't need all that the tutorial I found from the site is giving out way to much information? But besides that, Wouldn't I have to rewrite all the code again also?

Oh, and BTW, I figured out why it wouldn't work. Check out my integer numbers in the first few lines of code in the first one, or wherever it is. I put in the wrong numbers :eek:. But, once I fixed that, I found out that it keeps giving a Blade Master to all of the AI, and that the AI won't use that hero for normal functions.
 
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