Random Hero Option

Heyaheya321

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Im trying to make a thing in my map where when somebody buys the Random hero, they get a random hero and 2 items. The problem is, i do not know how to do either of these things and im kinda stumped. Please help in basic E/C/A format
 

NaPzt3R

You can change this now in User CP.
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have you tried to search the forum about this?
im sure theres alot of things like this!
 

jig7c

Stop reading me...-statement
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HTML:
Melee Initialization
    Events
        Map initialization
    Conditions
    Actions
        -------- Random Hero --------
        -------- Human --------
        Set RandomHero[1] = Paladin
        Set RandomHero[2] = Archmage
        Set RandomHero[3] = Mountain King
        Set RandomHero[4] = Blood Mage
        -------- Orc --------
        Set RandomHero[5] = Blademaster
        Set RandomHero[6] = Far Seer
        Set RandomHero[7] = Tauren Chieftain
        Set RandomHero[8] = Shadow Hunter
        -------- Undead --------
        Set RandomHero[9] = Death Knight
        Set RandomHero[10] = Lich
        Set RandomHero[11] = Dreadlord
        Set RandomHero[12] = Crypt Lord
        -------- Night Elf --------
        Set RandomHero[13] = Keeper of the Grove
        Set RandomHero[14] = Priestess of the Moon
        Set RandomHero[15] = Demon Hunter
        Set RandomHero[16] = Warden

HTML:
Random Hero
    Events
        Unit - A unit Finishes training a unit
    Conditions
        (Unit-type of (Trained unit)) Equal to Random Hero
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Race of (Owner of (Trained unit))) Equal to Human
            Then - Actions
                Unit - Replace (Trained unit) with a RandomHero[(Random integer number between 1 and 4)] using The old unit's relative life and mana
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Race of (Owner of (Trained unit))) Equal to Orc
            Then - Actions
                Unit - Replace (Trained unit) with a RandomHero[(Random integer number between 5 and 8)] using The old unit's relative life and mana
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Race of (Owner of (Trained unit))) Equal to Undead
            Then - Actions
                Unit - Replace (Trained unit) with a RandomHero[(Random integer number between 8 and 12)] using The old unit's relative life and mana
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Race of (Owner of (Trained unit))) Equal to Night Elf
            Then - Actions
                Unit - Replace (Trained unit) with a RandomHero[(Random integer number between 12 and 16)] using The old unit's relative life and mana
            Else - Actions
                Do nothing

try to make your triggers somewhat similar to this...
these triggers are for a normal wc3:tft map...
post more details of your map, and maybe someone can help you more on this topic...

you need to make a unit called Random Hero, and also in your gameplay constants, techtree - dependency equivalents - hero, add Random Hero to it
 
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