Random Spawn wont work!

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Trigger:
  • Initialization Builders
    • Events
      • Time - Elapsed game time is 5.00 seconds
    • Conditions
    • Actions
      • Player Group - Pick every player in InGamePlayers and do (Actions)
        • Loop - Actions
          • Set TmpPoint = (Random point in Area <gen>)
          • Destructible - Pick every destructible within 300.00 of TmpPoint and do (Actions)
            • Loop - Actions
              • Destructible - Kill (Picked destructible)
          • Unit - Create 1 Builder for (Picked player) at TmpPoint facing Default building facing degrees
          • Special Effect - Create a special effect at TmpPoint using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
          • Special Effect - Destroy (Last created special effect)
          • Camera - Pan camera for (Picked player) to TmpPoint over 0.00 seconds
          • Custom script: call RemoveLocation( udg_TmpPoint )


Problem: The unit is being spawned at the same location every time
 
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