Hot
New Member
- Reaction score
- 9
Trigger:
- Initialization Builders
- Events
- Time - Elapsed game time is 5.00 seconds
- Conditions
- Actions
- Player Group - Pick every player in InGamePlayers and do (Actions)
- Loop - Actions
- Set TmpPoint = (Random point in Area <gen>)
- Destructible - Pick every destructible within 300.00 of TmpPoint and do (Actions)
- Loop - Actions
- Destructible - Kill (Picked destructible)
- Loop - Actions
- Unit - Create 1 Builder for (Picked player) at TmpPoint facing Default building facing degrees
- Special Effect - Create a special effect at TmpPoint using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
- Special Effect - Destroy (Last created special effect)
- Camera - Pan camera for (Picked player) to TmpPoint over 0.00 seconds
- Custom script: call RemoveLocation( udg_TmpPoint )
- Loop - Actions
- Player Group - Pick every player in InGamePlayers and do (Actions)
- Events
Problem: The unit is being spawned at the same location every time