Return Damage
Events
Unit - A unit Is attacked
Conditions
((Attacked unit) has buff Return_Damage_Buff) Equal to True
Actions
Set Percentage = (Random integer number between 1 and 10)
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Percentage Equal to 1
Then - Actions
Unit - Set life of (Attacked unit) to ((Life of (Attacked unit)) + (Damage taken))
Unit - Set life of (Attacking unit) to ((Life of (Attacking unit)) - (Damage taken))
Else - Actions
Do nothing
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + (Damage taken))
just refleced your self