Is there a maximum size limit for regions?
From what kind of information or data does Warcraft III generate and render tiles? I'd like to use the same method to create destructables, e.g.:
XXXXX
XYXYX
XXYXX where X and Y are unique destructables.
I am thinking of using a string array to store the required information as: "XXXXX", "XYXYX" and "XXYXX", then create the destructables accordingly. If I do it this way, I will need an average of 8000 characters and 200 to 500 over strings.
I am sure there are better ways to do this, but unfortunately I am not very adept in such compression techniques or array manipulation. Perhaps you may have an idea?
From what kind of information or data does Warcraft III generate and render tiles? I'd like to use the same method to create destructables, e.g.:
XXXXX
XYXYX
XXYXX where X and Y are unique destructables.
I am thinking of using a string array to store the required information as: "XXXXX", "XYXYX" and "XXYXX", then create the destructables accordingly. If I do it this way, I will need an average of 8000 characters and 200 to 500 over strings.
I am sure there are better ways to do this, but unfortunately I am not very adept in such compression techniques or array manipulation. Perhaps you may have an idea?